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Work in Progress / metalmorphosis - indiegamechallenge entry

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Cash Curtis II
20
Years of Service
User Offline
Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 10th Oct 2009 01:37 Edited at: 10th Oct 2009 01:40
Hey guys, here's my latest game, metalmorphosis. It's about... a lot of stuff. Here's a video.



I started this game in August and I'm sort of almost done. I'll have to mail it off soon so I'm going to have to finish soon. This is for this contest...

http://www.indiegamechallenge.com

Geisha House isn't going anywhere, but I can only work on 1 game at a time so GH got paused. It was good though, this recode allowed me to fix lots of sneaky bugs.

It's got physics, shadows, a couple shaders, real time mesh deformation, etc. It looks pretty good I think, hopefully it's fun to play. I'll have a demo soon.

And yes, it's an FPSC stock media extravaganza. Nobody will notice except for everyone here. That's okay. I was short on time and money.

Later


Come see the WIP!

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Plystire
22
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 11th Oct 2009 01:29
Being short on time and money and having to use stock media that's been used by everyone and their grandma isn't a crime.

Besides, I'd say you did really good for it! The only media I noticed were the crates and the rifle.

If you find time to work on it, I'd suggest fixing the repeated falling animation when your character was being shot.


I'll be looking forward to that demo now. Don't disappoint us! lol



The one and only,


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