A week or so ago I asked you why you want to make games. I’ve got another question for you, as a followup… What do you think games ARE?
I can tell you what my personal definition is. “A computer game is a specialist kind of program that with a good AI and a high user interaction strive to give the user an immersive experience of drama�. It’s a story telling device, like a book or a movie, but with its own peculiarities.
A computer program is not a graphics display. It’s not a sound station. It’s no good if a game has amazing graphics and a sound that takes you by the ankles and slam you into opposing walls a couple of times. It is no good if a game has such an amazing AI that you walk away convinced that someone has just invented SkyNet from the Terminator movies. It is no good if the story is so complex that you could spend a lifetime in contemplation of the wonders of the human mind.
The key word is immersive. Without it, you don’t have a very good game, and that’s why I don’t put my things up on my website (though I will, eventually) because right now my game looks like this. You’ve got a blue cube sliding around on a purple surface in a green room. The gameplay, the immersion, should come first and foremost in a game – and immersion is not a thing you can describe in words, so I won’t try. You’ll know it when you blink out of it and realize that those five minutes you intended to spend in front of the computer has turned magically into five hours.
That’s MY definition of what a game is. Now I’d like to hear YOUR definition. Not the one that you’ve read in a book, but the one that YOU believe in, deep down.
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They SAID that given enough time a million monkeys with typewriters could recreate the collected works of William Shakespeare... Internet sure proved them wrong.
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