Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Geek Culture / How do you make a cutscene?

Author
Message
Storm4
16
Years of Service
User Offline
Joined: 2nd Dec 2008
Location:
Posted: 14th Oct 2009 23:58
what program do I use? How do I use it?

If this isn't on the right board, could a mid please move it to the correct one. Thanks.

www.storm4.webs.com
Yodaman Jer
User Banned
Posted: 15th Oct 2009 00:31
It depends on what you want to do with cutscenes. The easiest way is to just animate your game models in a 3D animation package and then save the file as an AVI, then load it into DarkBASIC and play it.

Click the pic:
Jeku
Moderator
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 15th Oct 2009 01:18
I would say nowadays it's even easier just to have the cutscenes take place in the game engine. You can setup nice camera angles and have your scenes take place inside the game itself, with all the models. Just make it play out like you would any animation in your game, and you can try different things like removing player control, adding widescreen borders, etc.


Senior Web Developer - Nokia
Darth Vader
20
Years of Service
User Offline
Joined: 10th May 2005
Location: Adelaide SA, I am the only DB user here!
Posted: 15th Oct 2009 02:34
I watched a video review on Uncharted 2, and they way they do cutscene's is fantastic! They start but when they finish it looks like they take you straight back into the action without even having to load more of the game!
Awesome stuff!

Yodaman Jer
User Banned
Posted: 15th Oct 2009 03:13
Quote: "I would say nowadays it's even easier just to have the cutscenes take place in the game engine. You can setup nice camera angles and have your scenes take place inside the game itself, with all the models. Just make it play out like you would any animation in your game, and you can try different things like removing player control, adding widescreen borders, etc. "



I definitely agree. Coding the cutscene is not only cool, but fun. The only thing I've had trouble with is getting audio to play at the correct time... I'm thinking there's got to be a way to fix that with the use of integer variables. You can increase the variable, and then have the audio start playing when the variable reaches a certain number.

Click the pic:
Jeku
Moderator
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 15th Oct 2009 06:48 Edited at: 15th Oct 2009 06:49
Quote: "You can increase the variable, and then have the audio start playing when the variable reaches a certain number."


EDIT:

Oops--- I just gave a completely ridiculous alternative way to do this, and then realized it probably won't work. I'll think of something else then put it in


Senior Web Developer - Nokia
Drew Cameron
21
Years of Service
User Offline
Joined: 30th Jan 2004
Location: Scotland
Posted: 15th Oct 2009 14:17
Quote: "Coding the cutscene is not only cool, but fun."


That STONGLY depends on the length of the cutscene lol

Yodaman Jer
User Banned
Posted: 15th Oct 2009 16:15
Quote: "That STONGLY depends on the length of the cutscene lol"



Lol, yeah. The most I've ever done is 20 seconds, and it was just for an establishing shot with the camera zooming down to the player and then traveling through a certain area of the level. I wanted to make it longer but never got around to it.

Click the pic:
Agent Dink
21
Years of Service
User Offline
Joined: 30th Mar 2004
Location:
Posted: 15th Oct 2009 18:34
You could program a cutscene program to automatically take care of camera movements and cuts. You could add options to place your actors and trigger sound effects and dialogue.

MISoft Studios - Silver-Dawn Gorilda is lost!

Dreamsenshi
15
Years of Service
User Offline
Joined: 4th Sep 2009
Location: USA
Posted: 16th Oct 2009 19:17
Quote: "I would say nowadays it's even easier just to have the cutscenes take place in the game engine. You can setup nice camera angles and have your scenes take place inside the game itself, with all the models. Just make it play out like you would any animation in your game, and you can try different things like removing player control, adding widescreen borders, etc. "


I definitely agree with this. I think that it gives you the opportunity to be seamless in your transitions, too (Final Fantasy X is a good example of shifting from regular moving around the screen into another event, be it battle or a cinema, seamlessly). If the game stops to go to a movie, I think it is a little less immersive. Depends on the results that you want and your priorities for those results, though.



Your error is my treasure. =^--^=

Login to post a reply

Server time is: 2025-05-25 20:05:57
Your offset time is: 2025-05-25 20:05:57