Thanks guys. The TGC community has always been supportive of whatever I've done in the past and I'm always grateful
Thanks to those who have bought it and a special thanks to those that took the time to rate it...unless you hated it of course
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I'm really surprised you managed to do such a faithful version to XNA, and I was going to email you and ask a few questions about how the development went.
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Do it mate. I'm happy to answer any questions from anyone either here or over email
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There's a burning question I'd like to ask first: how easy would it be to compile this version for Windows? Is it really as easy as setting the target, or do you have to do some other things to get it to work?
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Essentially it's little more than changing a pull-down menu from Xbox to PC and hitting compile.
You only have one lot of code that gives you the XBox and PC versions (and Zune) with a couple of compiler directives to handle any necessary differences between the two platforms.
For example controllers on XBox and PC are different so you would have:
#if XBOX
//handle joypad controller
#endif
#if PC
//handle mouse input
#endif
The PC version of Echoes+ just has that one compiler directive IIRC and it plays great, identically to the 360 version. Not a lot else to add really. It just works.
Like I say though, fire away with any other questions and thanks again guys.