Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DLL Talk / [ODE] Create Static Mesh?

Author
Message
Xsnip3rX
17
Years of Service
User Offline
Joined: 20th Feb 2007
Location: Washington State
Posted: 28th Oct 2009 13:10
Hi, so i tried creating a static triangle mesh and a static box, but both of those do not work, i know there is problems with the standard ODE for DBP but does it really not support static objects?
Xsnip3rX
17
Years of Service
User Offline
Joined: 20th Feb 2007
Location: Washington State
Posted: 30th Oct 2009 20:48
or...not...
Slayer93
19
Years of Service
User Offline
Joined: 5th Aug 2004
Location: I wish I knew
Posted: 2nd Nov 2009 01:54
The original ODE dll should support regular static objects(boxes, spheres, etc.). The triangle mesh you have to do some funky stuff with it to work correctly however I can't remember exactly what to do but, I'm pretty sure you will have to convert it to a mesh, use CONVERT MESH TO VERTEXDATA, convert it back into an object, and then make the triangle mesh.

Xsnip3rX
17
Years of Service
User Offline
Joined: 20th Feb 2007
Location: Washington State
Posted: 2nd Nov 2009 05:50
thx Slayer, but i went ahead and switched Physics engines :p

Login to post a reply

Server time is: 2024-04-19 13:34:39
Your offset time is: 2024-04-19 13:34:39