Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Work In Progress / The Environments of Shatterpoint 2: Blood storm

Author
Message
Asteric
16
Years of Service
User Offline
Joined: 1st Jan 2008
Location: Geordie Land
Posted: 6th Nov 2009 20:10
I have to agree with CoZ.

Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 7th Nov 2009 02:55
Quote: "Thanks to Ply for the help on the weapons."


You're welcome. Though I don't have much time to dedicate to it, I'll try to get the next weapon animated for you.


For constructive criticism... I would like to see the segment textures worked on a bit more to have them look and feel seamless.

In your latest screenshot, the walls are blatently tiled. This can be rectified a bit by having the texture wrap into itself in a natural manner. The center of the texture has al lot of those paint "splotches", but the boarder is almost completely bare of them, which further emphasizes the "tiled" look.

Hope I explained that well enough.


The one and only,


DonWON
14
Years of Service
User Offline
Joined: 4th May 2009
Location:
Posted: 7th Nov 2009 03:00
Thanks for the input and we will try and fix all that the best we can.

All opinions are welcome even on the smallest things. Details are truly what can make or break a game.


2 Rogues
15
Years of Service
User Offline
Joined: 26th Dec 2008
Location:
Posted: 8th Nov 2009 03:46
I think it's rather funny to see "brutal honesty" and then some uplifting praise about my level design style. It's okay, I'm not the least bit offended, you sounded very confident in my skill. I'll tweak it around a bit. For now, you can all say goodbye to Shatterpoint 2 until Christmas when we will show our progress. Remember, help with this project is always welcome.

Thanks and bye!
Metal Devil123
15
Years of Service
User Offline
Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 13th Nov 2009 06:43
Looks nice, but in the last screen the wall texture (I don't know if it was ment to be lik that) has a yellow line on every layer. So that it looks like it's having a bottom piece on every layer. Maby if you did a middle piece for that, that would look better. It looks okay, but I only said if you didn't notice that, so that you would notice it, before you do tons of levels with that. But if that's ment to be, that looks still good. i like the lighting in these screen. I think it has a good mood going on in there. But mabby it could be inproved in some way.

But looks cool! Very nice design. I hope you have a good gameplay too!


Can you survive from the horrors of the hidden land Occulo?
PW Productions
15
Years of Service
User Offline
Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 13th Dec 2009 23:26
Looks great (I've already commented before I think), I don't do volunteer work, yet I have some custom entities you might want to trade with... E-mail me (below)

Cheers

PwP

maxiqueen123
14
Years of Service
User Offline
Joined: 26th May 2009
Location:
Posted: 14th Dec 2009 19:51
looks very good awesame

Your signature has been erased by a mod - Please reduce it to 600x120 maximum size.
Tempest
15
Years of Service
User Offline
Joined: 17th Feb 2009
Location:
Posted: 16th Dec 2009 20:40
That looks nothing like FPS creator, great job! Wish I could design that good. <.<

Epic HUD, by the way.

NEW and IMPROVED website:
http://darktempestgames.tk/
2 Rogues
15
Years of Service
User Offline
Joined: 26th Dec 2008
Location:
Posted: 17th Dec 2009 15:43
Thank you very much for your comments! I'm back for November for your update and, well, I hate to let you guys down again, but due to a recent virus, all our data had to be erased! I don't know how to reproduce 9 months of beautiful masterpieces. I have purchased a new computer, but I won't run fpsc, so I'll just have to wait till migration.
Tempest
15
Years of Service
User Offline
Joined: 17th Feb 2009
Location:
Posted: 17th Dec 2009 21:15
Dang. That really sucks, I was looking forward to this. Well, I hope you do good in the future!
Defy
FPSC BOTB Developer
VBOTB Developer '09
16
Years of Service
User Offline
Joined: 20th Aug 2007
Location:
Posted: 23rd Dec 2009 11:33
@2 Rogues & DonWON,
Dam! sorry to hear the bad news.
Quote: "due to a recent virus, all our data had to be erased!"

Did you have to reformat and couldnt save anything before hand, if so unlucky. All the best with the future.

demo released.

Login to post a reply

Server time is: 2024-04-20 08:18:26
Your offset time is: 2024-04-20 08:18:26