Quote: "Then don't use it.
"
I don't.
Quote: "That is a matter of opinion.
OOP was around in the 1960's but never used heavily until the 1990's because of it was deemed "too complex" by programmers of that era.
Procedural programming is far less messy than OOP, which explains the numerous bugs in most programs written in OOP languages like C++.
Structured programming like COBOL is the least messy, and therfore the most stable, which is why is was used heavily for business applications."
Yes, it is. I was simply asking why he preferred procedural programming over OOP. I never said it was wrong necessarily, just said there were more options in OOP. I don't think you have polymorphism with procedural code, nor structured hierarchies.
Quote: "Procedural programming is far less messy than OOP"
That is a matter of opinion.
Quote: "I lol'd.
"
May I ask why?
Quote: "1) I'm pretty sure Epic knows the difference between a game engine and a game editor. PS: Engnie... all the different parts listed in the wiki definition. Editor... what you use to change those parts."
The UDK application is an editor. It is similar to FPSC. The engine itself is the code. You are making use of this engine, yes, but you are not able to access any classes or anything else which would be so much more appealing to programmers.
Quote: "2) 'Engine' does not imply that you would have access to the raw code, nor does it constitute a different definition apart from itself."
I've never once stated that I want access to the raw code. I simply desire the binaries. A simple *.lib and *.dll would do just fine, as well as some documentation.
I think I have addressed all arguments and or flames in this post. Forgive me if I forgot you.
Edit - Knew I would forget one.
Quote: "3) You say Unreal Script is slow. Doing what? How? Examples? And how long would it take doing it the raw code way? Does it matter what it uses? You go on to list why it's important to have Unreal Script but yet say Unreal isn't good because it uses a scripting language? I believe you have your head on bassackwards about this whole thing dude. Don't forget there are other things to consider than raw speed. I also doubt it's that much of a difference."
Yes, it is slow in comparison to C++. My reasons? It was programmed in C++. Obviously C++ will be faster. If you are at all familiar with how scripting languages work you would be able to understand. If not, I can attempt to explain it a little to you.
Edit 2 - Forgot something else actually.
Quote: "Quote: "Procedural programming is far less messy than OOP, which explains the numerous bugs in most programs written in OOP languages like C++."
I'd love to see a source for this comment. "
I would like to see one as well.