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Work in Progress / Atom Engine

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Atom Games
14
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Joined: 11th Aug 2009
Location:
Posted: 9th Nov 2009 22:49 Edited at: 14th Nov 2009 10:47
Hello everyone.
Look, I'm trying to write a very ambitious engine, AAA grade as the CryEngine 2.
I have a sketch of an intelligence system that lets the computer learn user actions and use them against him.
I'll explain how it works: each time the user calls to key functions such as fire or collision, etc. The engine stores different values as the distance to the user, current weapon, etc., and generates a pattern of behavior.
Based on that, the computer performs the action most appropriate to kill the player.
That's just one idea, in others, there is a destructible terrain and maps that are realy just a list of models and their properties and position in the world.I am going to use all the plug-in I can get.
THE FOLLOWING IS ONLY FOR URUGUAY: Anyone who really wants to unite, not by mail, to Atom Games send me an email to pachesantiago@gmail.com.
C0wbox
17
Years of Service
User Offline
Joined: 6th Jun 2006
Location: 0,50,-150
Posted: 9th Nov 2009 23:30 Edited at: 9th Nov 2009 23:31
I like it, very quick load times and a high FPS throughout.
I think the imagery could do with work though, some of the pictures weren't very clear and the 3D models were a bit too low-poly, almost to the point where you can't see them.

Either way, don't you think this WIP is
Quote: "a very ambitious engine"
?

Constructive criticism:
1. Make a game
2. Take some screenshots
3. Show them here
4. Ask for CC
5. Don't team request without permission or a better reason for it

I hope this helps and you end up taking this WIP to the PA board one day.

-.-

Darth Vader
19
Years of Service
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Joined: 10th May 2005
Location: Adelaide SA, I am the only DB user here!
Posted: 10th Nov 2009 00:03
Quote: "Constructive criticism:
1. Make a game
2. Take some screenshots
3. Show them here
4. Ask for CC
5. Don't team request without permission or a better reason for it"

+1



Atom Games
14
Years of Service
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Joined: 11th Aug 2009
Location:
Posted: 12th Nov 2009 22:07
here is the first screenshot of the editor:


in the download is the full resulution picture

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cyril
16
Years of Service
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Joined: 6th Aug 2007
Location: 7 miles away from big ben
Posted: 12th Nov 2009 23:37 Edited at: 12th Nov 2009 23:42
You really should have posted screenshots earlier.
Looks good, but you need a progress report within your post.

Edit:
Your name sounds like a game company, so called "game companies" don't last very long in the TGC forums sadly.
Atom Games
14
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Joined: 11th Aug 2009
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Posted: 13th Nov 2009 19:50
thanks, I dont post screenshots earlier because I dont have its.
Azunaki
15
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Joined: 11th Feb 2009
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Posted: 14th Nov 2009 00:51
this looks pretty cool can't wait to see how it turns out.

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)
TheComet
16
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Joined: 18th Oct 2007
Location: I`m under ur bridge eating ur goatz.
Posted: 14th Nov 2009 17:36
Sooo, what does this do again? All I see is a DBP editor on top of a window with a matrix...

TheComet


Make the paths of your enemies easier with WaypointPro!
C0wbox
17
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Joined: 6th Jun 2006
Location: 0,50,-150
Posted: 14th Nov 2009 22:41
^^^Yeh, that's exactly what I thought when I saw the screenshot...^^^

Red Eye
15
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Joined: 15th Oct 2008
Location:
Posted: 15th Dec 2009 08:36
Bump* Keep this up! Working on a game engine myself too!


Atom Games
14
Years of Service
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Joined: 11th Aug 2009
Location:
Posted: 15th Dec 2009 18:57
Im no longer gdevelop the engine in dark basic.
I am going to do in DXUT and c++,but if I can I want use some lib of the DarkGDK ,all DarkPhysics and all DarkAI.
Im going to use the dx9,10 and 11 comands set from the last DXUT.

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