Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark Physics & Dark A.I. & Dark Dynamix / I can't figure out why I can't set the position of a kinematic object... (DGDK)

Author
Message
Marth Koopa
15
Years of Service
User Offline
Joined: 23rd Apr 2008
Location:
Posted: 12th Nov 2009 22:59
One of them, anyway.

I have two kinematic objects, one is a moving platform, the other is a box that overlaps the player's collision box to make it so physics objects interact with the player (I don't use dark physics to control the player's collision, I use sparky's collision).

The moving platform works(it moves as I tell it to and physics objects interact with it), but the other one doesn't. I make them both the same way:



and then use the same command to set their positions:


I'm completely stumped... this worked in my DBPro project, but it's not working in DGDK. Is this a DGDK problem or something? I'm using 7.4a
Marth Koopa
15
Years of Service
User Offline
Joined: 23rd Apr 2008
Location:
Posted: 12th Nov 2009 23:07
I did some tests and physics objects aren't even interacting with it.
Marth Koopa
15
Years of Service
User Offline
Joined: 23rd Apr 2008
Location:
Posted: 14th Nov 2009 02:53
Nevermind, I'm an idiot.... I had dbPhyStart(); in a really strange place.....

Login to post a reply

Server time is: 2024-04-20 05:37:45
Your offset time is: 2024-04-20 05:37:45