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DarkBASIC Professional Discussion / Multi level alpha?

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LastOfTheBedroomCoders
21
Years of Service
User Offline
Joined: 5th Oct 2002
Location: United Kingdom
Posted: 9th Nov 2002 18:32
From what I can see, it seems that there's no way to have a multi-level alpha-channel in an object/image/sprite. OK - so sprites can be alpha-blended in and out - but not on a per pixel basis.

Is this really the case? Or am I being dim, and missing something?

If it _is_ true, what's the best channel (no pun intended!) to use, to lobby for the inclusion of this feature?

Sorry to sound picky, but I AM an artist y'know , and I just can't stand "jaggies" in my alpha-channels. Besides, objects don't seem to support transparent polys at all! *gasp*


LotBC

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