Introduction
Hi guys. I have been with F.R.A.G. in the past but now myself and my partner in business have with drawn ourselves from F.R.A.G., had a good long think about what we need to change and now we are back. The new name is Real Time Arts or RT Art for short. We have started by getting 11 of the previous members together and while the forums may seem empty, we are still communicating frequently via X fire and are creating the first joint game of its type (Solitude). Once we have enough work to show to you all, we may be able to open up a WIP on the FPSC WIP board (we do have permission once more evidence is shown and certain requirements are met, and at that time a second request will be sent out).
What are we?
Well, we hope to thrive into a large community of game creators who specialise in many fields. This doesnt just include FPSC as some people may believe. The fields we hope to do are anything game related. This included audio artists (sound effects,voice artists), graphic artists (sigs, avatars, banners, textures), programmers (mainly DBPro and FPI/FPS/FPE), level designers (multiplayer and singleplayer) and modellers (anyone who can model and export to Xfiles). At the moment we already have a modeler who is as good as EAI (I have seen his work and he is good). He is part of another team who he is going to talk to and get to join us. With any luck he will be successful and with that in mind we hope to bring out model packs and sell them in the TGC (frequent members to our site will receive discounts). I asked him whether he could get a few screens for the site and he is working on that with his team now. These are the type of people that we already have and we hope that more people can join to create a bigger community.
What changes have been made?
1)We have made sure that there are no accidental contradictions in what we have said. (Just thought i should include that one

)
2)We have cut down on projects so that only two are running now and of which one is already our and released.
3)There is less demand on members as you are free to choose what you want to work on (if anything).
4)We have more evidence for progress now and i hope that the screens in the second post will convince everyone of that (It is now the super screeny post

).
Why join the community?
Well, for starters you will receive discounts on any product that we create, including models and games (provided you are an active member and haven't just joined as a one off).
The second big reason is that if enough active members exist in our team, then we hope to decide upon a game for volunteers to make together. If that game is a success, then we will package it up and using the connections that we have with steam we will be able to sell it on their site. All the people who contributed a significant amount will then receive a share of the money and none of those profits will be taken by the site (even if our pay pal is used for the transfers).
To join just become a member on our site and you will be immediately added to the forums as well as being able to reply to the news messages and such.
Projects in the works:
Here are the two projects which are being worked on at the current time.
[X9] Zombie Game Creator (Showcase Stage)
This small project started with the aim of remaking a single Nazi Zombies map but now has boomed into a huge project with media and modifications which rival any other FPS Creator modification. The official thread at the TGC has over 1,000 posts and encounting with a current number of 3 ZGC maps and V1.00, V1.01 and V1.02 download.
View TGC post:
http://forum.thegamecreators.com/?m=forum_view&t=156218&b=21
View forum downloads:
Version 1.01
Version 1.02
ZGC Maps
[X9] Solitude (WIP Stage)
This game really pulls out all the stops. A whole new health regen system is just the start of it. Having battles your way through the remainds of your ex-crew mates, you find a top secret project which the most intelligent scientists had been working on. The combat Suit. Faster, stronger and all around more powerful, the suit starts to change the rules about what can happens aboard the ship when your hope starts turning sour and rescue becomes the least of your problems.
View TGC post:
None available yet
View forum downloads:
None available yet