@Darkzombies
The game has a coloring system so you can swap colors around based on the colorkeys.
Quote: "when you are done with this and move on, can me, amo, and anyone else who wants to work on a sequel? Based on you're code."
Yes. The source is below containing most the graphics.
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Fruitwars is now opensoure all are welcome at it. I am still in the process of trying to complete it and will except any help or advice if given.
Updates:
Things have changed that led me to recoding the project, not a big deal as this has been done dozen of times already. But good thing is, now is a good time for anyone who'd like to catch up with the source while it's still simple without much of the complicated mess yet to be imported soon.
- Most important update is the function that creates the character sprites. Made lots of improvements taking it's speed test down to 1/10th of it's old speed. Blazing fast in comparison!
- Screen resolution is now widen to fit wide screens.
- Game will now be played using the mouse instead of the keyboard.
- MapEditor, BattleViewer and CharEditor got a interface upgrade.
Download v.004 attached here.
[Edit]
-Editor controls-
MapEditor:
-Mostly mouse-based.
-Hold spacekey + click and drag to scroll!
-Not all features are working yet lol.
BattleViewer:
-Not much but viewing, same controls as MapEditor.
CharEditor:
-Use the mouse scroll wheel to inc/dec values or to scroll.
-While the cursor is over an input box you may type in a value or string.
-Place mouse over the character sprite and scroll up/down with wheel to change the frame.