Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Geek Culture / December Newsletter # 83 is out!

Author
Message
Mike Johnson
TGC Developer
22
Years of Service
User Offline
Joined: 13th Sep 2002
Location: United Kingdom
Posted: 1st Dec 2009 10:14


Newsletter 83 has been released today. Lots to see in this issue including news of a mini site makeover, two new iPhone games, two new model packs and much more.

You can read the newsletter here http://www.thegamecreators.com/data/newsletter/newsletter_issue_83.html

Something that didn't make the newsletter - we're offering an upgrade to Leadwerks Game Engine 2.3 for existing users. This upgrade is priced at $50 and brings the following new features:

* brand new scene editor
* roads
* lua scripting
* and much more

The dynamic lighting system in Leadwerks Game Engine removes the need for any pre-processing or compiling; scenes can be edited in real-time, and the results are instantly visualized. For more details check out http://leadwerks.thegamecreators.com/upgrade.php
Fuzz
18
Years of Service
User Offline
Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 1st Dec 2009 10:28
Good read this month.

pcRaider
17
Years of Service
User Offline
Joined: 30th May 2007
Location:
Posted: 1st Dec 2009 12:54
Lee's Tip of the Month - A powerful New DBP Parameter
Quote: "
SET OBJECT FRAME ObjNo,LimbNo,Frame,BoundsFlag.
"


BoundsFlag ???
Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 1st Dec 2009 13:48
Yeah, recalculates limb boundaries - probably fixes issues with objects that have limbs all over the place after loading - like a transformer. If you had a transformer model, that started as a car then grew to a robot - then loading the car would set the bounding around the object around the car. Then when you transform into a robot, the engine thinks the robot is still just the size of a car. So this might mess with limb position feedback, collision, but most importantly visibility - if your robot disappears when you look up at it, then this command would fix that.


Health, Ammo, and bacon and eggs!
pcRaider
17
Years of Service
User Offline
Joined: 30th May 2007
Location:
Posted: 1st Dec 2009 13:56 Edited at: 1st Dec 2009 14:00
OK, Thank you VanB
And was this changed?

Quote: "
* Added parameter to SET OBJECT FRAME obj,LIMB,frame,mode (used for per limb animation frame control)
* Modes above are 0=normal, 1=override limb animation, 2=disable animation altogether
"
Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 1st Dec 2009 14:32
Yeah, that's kinda a major boon to DBPro's functionality - especially for FPS games and FPSC (moving lips, syncing to voice .wav files, rolling eyes) - and dynamic aiming too. Before this update, the only option would be to use the advanced animation plugin - which I hear is great, but it's nice to have a native option as well.

I think things have been mixed up a little though, Lee probably revised the flags for SET OBJECT FRAME to calculate bounds, after testing and finding an issue. I think we can get the same functionality without the old parameters (0=normal, 1=override etc).

I've still to check these new commands out, but it seems all good - maybe a little bit of a shame that it takes FPSC to drag DBPro into new ground like this every time. It would be nice to see DBPro get a little more attention - maybe a competition for example, a decent one. TGC competitions seem to center around FPSC these days. The bottom line is that good DBPro competitions is where all the best DBPro games came from, we need another big compo to energize the coding folk around here.


Health, Ammo, and bacon and eggs!
KeithC
Senior Moderator
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 1st Dec 2009 14:34
Don't forget to vote for your favorite BOTB entry, in the Very Best of the Best Poll:

http://forum.thegamecreators.com/?m=forum_view&t=161482&b=35

pcRaider
17
Years of Service
User Offline
Joined: 30th May 2007
Location:
Posted: 1st Dec 2009 14:52
Thank you VanB
Change, OK.
Yes, this is a good command.
Morcilla
22
Years of Service
User Offline
Joined: 1st Dec 2002
Location: Spain
Posted: 1st Dec 2009 15:37
Thank you very much for the MPL3D article, and many thanks all along for your support.
Cheers
Cash Curtis II
20
Years of Service
User Offline
Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 1st Dec 2009 15:38 Edited at: 1st Dec 2009 15:38
DBP needs some kind of BOTB award. I'm jealous of FPSC guys that are sporting that with their avatar.

Great newsletter. The metro theater looks amazing. I use 3DWS for my levels but I'm really interested in using the FPSC editor because of content like this.

Thanks for the mention!!


Download the game!
KeithC
Senior Moderator
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 1st Dec 2009 16:46
Quote: "DBP needs some kind of BOTB award. I'm jealous of FPSC guys that are sporting that with their avatar."


I actually proposed that awhile back, when starting the BOTB. It got a luke-warm response though. Maybe things have changed?

Cash Curtis II
20
Years of Service
User Offline
Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 1st Dec 2009 17:54
That's cool that you did. Who gave a like-warm response? Was it DBP users or FPSC?


Download the game!
KeithC
Senior Moderator
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 1st Dec 2009 18:03
Honestly, I can't remember as it's been a few years now. I'd like to see something like that for the DBP Community though, personally.

Sid Sinister
19
Years of Service
User Offline
Joined: 10th Jul 2005
Location:
Posted: 1st Dec 2009 18:45
Great newsletter. I was definitely impressed with the 3D Competition! Wow! Great work everyone =]

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
Current Project: http://strewnfield.wordpress.com/ (Last updated 06/11/09)
Benjamin
22
Years of Service
User Offline
Joined: 24th Nov 2002
Location: France
Posted: 1st Dec 2009 20:38
Quote: "DPBro U75"


Glad to hear it has a brother.
Jingle Fett
17
Years of Service
User Offline
Joined: 20th Dec 2007
Location:
Posted: 1st Dec 2009 21:11 Edited at: 1st Dec 2009 21:14
I think it's nice that FPSC will be getting lots of cool new features, lipsync and all that is really sweet. Good newsletter but I think a few people have a question on their mind (I know I do anyways).

My question is why is it that all these features are added or planned to be added but X10 users don't get anything? X10 users don't even have the store that was promised back in FEBRUARY; every newsletter since #73 has been saying the same thing, the same old story about the store.

It seems that since then, x9 has gotten a million new features/updates with plans for more and yet even just integrating the store takes about 10 months? That's just the store too, not even the hundreds of nagging little issues it has had since the start (And no, I am not talking about the "this doesn't work" bugs that 90% of the time are the user's fault, I'm talking about the real issues that serious users know only too well, like the lightmapping, waypoints, soft particles, etc.)

Quote: "We think community lead development is a great way to create products and updates, and if the X10 guys want an update then that is what they are going to get!"

What happened to that? (from Newsletter # 72 by the way)


Unity Engine 2.6 is now available for FREE
http://www.unity3d.com
Phjon
19
Years of Service
User Offline
Joined: 28th Nov 2005
Location:
Posted: 1st Dec 2009 22:31
Thanks to BatVink (the newsletter editor) for mentioning PerfAnDBPro!
Defy
FPSC BOTB Developer
VBOTB Developer '09
17
Years of Service
User Offline
Joined: 20th Aug 2007
Location:
Posted: 2nd Dec 2009 12:23
Thanks for being featured, Appreciate it.

demo released.
Jeku
Moderator
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 4th Dec 2009 00:21
Thanks for mentioning the new syntax highlighting feature; hopefully more people use it now!


Senior Web Developer - Nokia

Login to post a reply

Server time is: 2025-05-25 10:36:43
Your offset time is: 2025-05-25 10:36:43