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Geek Culture / iPhone game by using The Game Creators Product

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Wachi
18
Years of Service
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Joined: 13th Jan 2007
Location:
Posted: 3rd Dec 2009 15:30 Edited at: 3rd Dec 2009 16:40
Hello all.
This is my first game in iPhone.
iBugz




Youtube:http://www.youtube.com/watch?v=FB8BXml-Z2k[/href]
iTune:http://itunes.apple.com/us/app/ibugz/id337104546?mt=8
Promotion Code:
KERHM9PTYL9X
6NELEK7WFN76
3KJ66FP9KXNM
FKKRYPFMWRRH

I using Unity Engine to coding. but, my game level use T.ED, Tree Magik, Platlife and gile[s]. I hope The Game Creators has iPhone Game engine. May be iDark Engine LOL. In next game, I use FPS Model pack to made iPhone game.
Next Game:
http://www.youtube.com/watch?v=2LbuIC_vV_o

I hope you enjoy with it.

Thanks

Game Developer from Thailand
Van B
Moderator
22
Years of Service
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 3rd Dec 2009 16:17
Looking great! - just the sort of thing I think would do well on the iPhone. I'm not sure about your new iPhone game though, Medieval Hockey. Personally, I think you got it right first time, and it might be irritating to hear, but keeping with that style and look is a no brainer. Maybe Fathers Land would make a great iPhone game as well.

Know what I mean? - your first game is very appealing, cute ladybugs fighting for innocent survival, and then onto slapping fireballs back and forth. I can imagine people paying money for iBugz, but not hockey. Good luck with it though, and it's great to see people migrate onto more profitable systems so elegantly.


Health, Ammo, and bacon and eggs!
Wachi
18
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Joined: 13th Jan 2007
Location:
Posted: 3rd Dec 2009 16:38
Thanks so much, It's good advicing. I think to port Hero,Father's land to iPhone but I must managed polygons and some texture. I love every comment(both good and bad) Thanks again.

ps 1. I love to made game,every kind of them. It's challenge, agree with me sir?.
ps 2. I waiting for iDark Game Engine.

Game Developer from Thailand
Van B
Moderator
22
Years of Service
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 3rd Dec 2009 17:40
Quote: "ps 1. I love to made game,every kind of them. It's challenge, agree with me sir?."


Completely!

It's the only way to prepare for big ideas. I like to take an established gameplay and put my own spin on it - like Arkanoid for instance - there's things I hate about Arkanoid and things I like about it. So I made my own Arkanoid game with ideas I've had since I was a kid, like the paddle being more mechanical with parts that fold out instead of just a different sprite, and things landing on but not necesserily killing the paddle. It's a lot of fun to work like that - we have the sort of freedom that industry professionals would kill for . My games so far probably aren't very original, but I'm well prepared for doing my own crazy ideas now.

The reason why I pointed out the difference between your iPhone games is that I can see iBugz forming quite a following - and following it up in future with a game like Fathers Land would really establish yourself on the iPhone I think.

I'd love to see iDarkBasic - I expect TGC would love to see that as well!, maybe one day. Who knows, that might be the next step for TGC's Facebook Arcade.


Health, Ammo, and bacon and eggs!
Darth Vader
20
Years of Service
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Joined: 10th May 2005
Location: Adelaide SA, I am the only DB user here!
Posted: 4th Dec 2009 01:28
It's a pity those codes only work for US citizens. Bloody iTunes! Looks awesome btw!

PW Productions
16
Years of Service
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 4th Dec 2009 05:08
Wow! That fantasy game looks awesome! Funny to see the strafe animations on iPod I'll definitely buy the fantasy game if it comes out

Cheers

PWP

Wachi
18
Years of Service
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Joined: 13th Jan 2007
Location:
Posted: 4th Dec 2009 07:31
Quote: "It's a pity those codes only work for US citizens. Bloody iTunes! Looks awesome btw!"

Because of Apple. I don't know why they think about that.

Quote: "Wow! That fantasy game looks awesome! Funny to see the strafe animations on iPod I'll definitely buy the fantasy game if it comes out
Cheers"

Thanks for interesting.Fantasy Hockey 3D Gameplay,you will saw card system, upgrade system, summon system and more. Please wait,there are in final step of app review.
ps. Next, you will saw FPS Creators Graphic style in iPhone

Game Developer from Thailand
Satchmo
19
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Joined: 29th May 2005
Location:
Posted: 5th Dec 2009 04:09
Can't wait. Will you scale down the textures/polycounts at all?

dab
20
Years of Service
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Joined: 22nd Sep 2004
Location: Your Temp Folder!
Posted: 5th Dec 2009 04:17
Hmm it keeps crashing for me on iPod Touch 3.1.2

Screenies look promising though!

Wachi
18
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Joined: 13th Jan 2007
Location:
Posted: 5th Dec 2009 12:49
Quote: "Can't wait. Will you scale down the textures/polycounts at all?"

Some model is scaled down , but several model is made by milkshape3D. I'm also use milkshape3D to reduced model polygone between 500-1000 polygons/character model.


Quote: "Hmm it keeps crashing for me on iPod Touch 3.1.2"

You mean my game crash on iPod OS 3.1.2, right?

If I think true. I used iPod Touch G3 OS3.1.2 to testing it (I have no iPhone), It's work well and Apple review team testing it again (in several spec both iPhone+iPod and MacOSX). You may uninstall it,restart your iPod and install it again.I will update and optimiz code of iBugz and send it to apple in a few day. I think may solving your crach.Please Told me if my suggestion is work.

Sorry for my poor english.

Game Developer from Thailand
YavinB
15
Years of Service
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Joined: 25th Sep 2009
Location: Ontario, Canada
Posted: 5th Dec 2009 17:48
Don't you have to have like $500,000 or something like that to make a game for the Ipod?

If it involves money I'm in. (only if it Benefits me)
Jeku
Moderator
21
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 5th Dec 2009 18:41
Quote: "Don't you have to have like $500,000 or something like that to make a game for the Ipod?"


Minimum requirements is $99 a year to test and publish the apps on an iPod Touch and iPhone.


Senior Web Developer - Nokia
YavinB
15
Years of Service
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Joined: 25th Sep 2009
Location: Ontario, Canada
Posted: 5th Dec 2009 20:46
Wow, thats not much!

If it involves money I'm in. (only if it Benefits me)
andycb
17
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Joined: 12th Jan 2008
Location:
Posted: 7th Jan 2010 14:32
Did you use a Mac or a Windows PC to develop this game?

P.S.
IBugz looks like its quite a good game.
NeX the Fairly Fast Ferret
20
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Joined: 10th Apr 2005
Location: The Fifth Plane of Oblivion
Posted: 7th Jan 2010 17:12
XCode is only available for Intel Mac.

Athlon64 2.7gHz->OC 3.9gHz, 31C, MSi 9500GT->OC 1gHz core/2gHz memory, 48C, 4Gb DDR2 667, 500Gb Seagate + 80Gb Maxtor + 40Gb Maxtor = 620Gb, XP Home
Air cooled, total cost £160

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