Hi there.
I'm finding this hard to explain. Please bare with me.
I have been messing around with different styles of game for a while and having just got DBPro my problem is this.
I want to try to build a very open 1st person game. I want to be able to walk around in the open, use vehicles and go into buildings. Much of the modeling and physics for vehicles and stuff is done but i cant seem to find a good way of building a landscape.
I have experimented with bsp and although it allows me to texture and model the landscape in some detail, it is a strange beast to operate and i have read that the culling would be bad for an open plan world.
I also experimented with terrain. I thought it was the answer but then i discovered that there is no way to mess with the texture tiling.
Again i tried the Matrix. This is ok but lots of programming just to make a hill or to put a texture in the right place. Also i have read that the matrix can be quite slow.
This whole thing stems from my games need to have grass verges at the sides of a road. I want to be able to shape and texture things like verges, kerbs, mounds and the like as part of my landscape, which i can then detect groundheight from.
My question is this. Whats the best approach for the kind of game i am trying to build?
It's the matrix isn't it?
Please dont tell me it's the matrix.
Tell me there's an easy way to detect ground height from a 3ds or .x.
Sorry for rambling.