I was thinking about this today. Just doing some quick sums on what it would take to make a living as an indi game dev. Here are my simplified sums ...
- For argument sake, my game will be priced at £5.
- I would want £25k as my annual salary (pre-income tax, national insurance etc, so I can ignore those taxes from calculation).
- The additional tax to consider would be VAT, at 15% (have a missed anything?)
- 15 of £5 is 75p. Each game is then £4.25 to me.
- Assuming no expenses (media, premises etc). My £25k salary covers my food/living expenses etc. as my current salary does!
So that all comes down to:
- £25000 / 4.25 = 5882.35 (sales per year)
- / 365 =
16.11 (sales per day)
Easy .... I think .... if I make an awesome game!
So onto the subject of awesome games. The first and most important question is, which genre sells best in the indi game market? Here are a few of my thoughts ...
FPS
Don't bother. You will never compete with the AAA titles.
MMORPG
See above! I guess an extremely novel concept might give you a chance, but attainability is extremely low, and we're thinking about very low expenditure games here.
Platformer
Again, all over consoles and impossible to compete here. I think Drew's Dumbo and Cool showed this market is weak.
Web Based Games
Unsaleable really. Ad driven, perhaps, but that's a different approach, so I'm not including that here.
Simulator Games
Simulate something people are interested in, and you could be onto a winner. Find a niche. Something like "Moon Walk" simulator.

To 99.9% of people, it would be crap. But that still leaves 6,000,000 people in the world who'd be nerdy space geeks and would be interested in playing your game. KA-CHING avenue 1.
RPG Games
Forget graphically impressive games. If you go for immersion, story lines and characters, from a topdown type perspective, you're in with a shot. Again, 95% of gamers wouldn't look twice. 4% would look twice and hate it. 1% would be intrigued and are your potential customer base. I remember reading an article about an indi game developer who makes $120k/year from selling such crappy RPG games, because of their quirky and unique nature that appeals to a small subset of gamers.
So, I think the trick is to find a genre where graphical presentation is not the only factor. If it has a characteristic that can be exploited to be unique, then you have a chance. Then you just need to capitalise on it, do everything else as best you can, and then rigorously target that small minority of potential customers. And also, accept you will NEVER be rich.

AND, make a genuinely good game. You will never sell indi tat.
So what do you guys think?