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3 Dimensional Chat / Asteric's Models and Media

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Black Profductions
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Posted: 30th Jan 2010 13:06
awsome work with the m11 asteric
I would really like to see an hk416 model from you

mike5424
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Posted: 30th Jan 2010 15:40
looks like it's from uncharted. (i love that game so much ^-^ graphics are so real )

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Asteric
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Posted: 30th Jan 2010 15:57
Well, thanks for those compliments guys, more updates soon.

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Shaun Of The Dead
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Posted: 31st Jan 2010 13:34
Looks great man. Good job on the texture

Toasty Fresh
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Posted: 2nd Feb 2010 01:48
Is that rendered in Marmoset engine? Looks pretty cool

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teamhalo
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Posted: 2nd Feb 2010 12:19
Love your modeling style man, you gotta show me some of those metal-texturing techniques

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Asteric
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Posted: 2nd Feb 2010 17:08
Thanks for the comments, and teamhalo i think i will make that the next thing in my to-do list.

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zeroSlave
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Posted: 2nd Feb 2010 17:42
Excellent models and textures, Asteric. I enjoy watching the progress and steps you are taking to complete the Mac10. Good stuff!

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Asteric
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Posted: 2nd Feb 2010 18:11
Quote: "Excellent models and textures, Asteric. I enjoy watching the progress and steps you are taking to complete the Mac10. Good stuff!
"


Thanks very much! Hopefully i will be able to get this done soon.

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Asteric
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Posted: 3rd Feb 2010 20:06
Here is another small update.



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Happy Cheesecake
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Posted: 3rd Feb 2010 21:24
Honestly, (this is based on opinion. And please note I've never really studied one of these guns before nor do I know small details about it) I think the texture is dropping in quality the farther you progress with it. The first example you showed looked very efficient. Now it just looks like you're adding unnecessary things to it while it was already perfectly usable in the first example.

As for instance, I notice all of these small brown and green smudges lightly added onto the new texture. I don't really see why they are there. If I had a gun like that, I'd keep it polished and free of dirt the best I could. Unless this gun is 20+ years old, I don't see how it could get that dirty. The first texture was nice and clean. The basic look it had gave it a separate look from all of the other guns made on this forum. Everyone tries too hard to make it look tattered and grunged up, while you already have a perfectly good gun in the base texture.

Asteric, I love all of your work and I check this thread every time there's a new update, and I'm not trying to down your work here, but I'm just trying to get my 2 cents in there to make this model stand-out. And don't think the basic texture is done (the one I believe was better than the one now). It still needs a few tweeks, but please lay off the grunge and stick to finer details. Grunge, I believe, is sloppy. Add a great grip, leather, and clip (though, that's already a fantastic one you have at the moment) texture and you'll have definite pro-grade material.

*crawls back into lurking*

mike5424
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Posted: 3rd Feb 2010 21:44
I have to agree. The first one looked like a gun for a sunset scene. it got a bit better because it was more metal, looked like a professional model but now it looks a little like something found in a pile of mud and given a quick wash off. You've taken away the parts that made it look amazing, and the clip is normally around the same color as the gun. I know you want to make it as good as possible but i think it was perfect before

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Asteric
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Posted: 3rd Feb 2010 21:47
I know what you are saying, and you dont need to worry about it, what you are saying about the random bits of colour is mostly due to the fact that i am still generating the specular from the diffuse, which is why the very slight colour variations in the diffuse are being exaggerated so much in the render, i am going to generate a dedicated specular map soon so it should be sorted out.

Thanks for the crit!

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Quik
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Posted: 11th Feb 2010 09:47
sorry to "bump this thread" but, iam going to give mac 10 a modelling try myself, and i wonder, how did you go about making that handle? I would love to know=P me myself dont know how do go about it=P


[Q]uik, Quiker than most
Asteric
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Posted: 11th Feb 2010 16:53
Which part are you referring to? The rear grip, or the front section which loads the mag?

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Quik
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Posted: 11th Feb 2010 21:17
the rear grip, did u make it as a singel model and then attached it?


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mike5424
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Posted: 11th Feb 2010 21:35
it looks like he extruded it, then connected the edges aload if times then moved it about!

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Asteric
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Posted: 11th Feb 2010 22:13
I used the box tool, and extruded it up and pulled the edges in to define the shape from the side, and then smoothed it with a chamfer.

I have turned down the opacity on some of the details and have brought it back to more of the original style.



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Black Profductions
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Posted: 12th Feb 2010 00:12
Hey asteric, that uzi looks awsome, do you think you can email me the model once you finished it so i can use it in my game?
Cheers

mike5424
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Posted: 12th Feb 2010 10:44
That looks right

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Asteric
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Posted: 12th Feb 2010 19:39
Quote: "Hey asteric, that uzi looks awsome, do you think you can email me the model once you finished it so i can use it in my game?
Cheers"


Im afraid that i can't, sorry. All of the weapons are for Project Transgression(an indie game i am working on)

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Asteric
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Posted: 13th Feb 2010 15:27
New update, started on some detailing to break the uniformity up.



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Asteric
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Posted: 15th Feb 2010 05:08 Edited at: 15th Feb 2010 05:15
Bumpety Bumpety



Body Wire



Mazz426
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Posted: 15th Feb 2010 09:57
thats some impresive mesh management, very effiecient, very impressive
Black Profductions
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Posted: 15th Feb 2010 12:14 Edited at: 15th Feb 2010 15:17
Wow, the model and texture is awsome! Awsome work
Btw, asteric, what uv mapping tutorial for 3d max would you recomend me?

Asteric
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Posted: 17th Feb 2010 01:02
Ok, for a thanks for all of the comments and crits, i will be compiling a very big PDF tutorial(around 40 pages) which will demonstrate how to uv map a model efficiently, bake the maps, texture it, and render it in real time.

Black Profductions
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Posted: 18th Feb 2010 01:49
that would be neat!
Thanks a lot

Asteric
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Posted: 21st Feb 2010 01:13
Anyway, here is a semi-done composite :



Asteric
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Posted: 21st Feb 2010 01:38
double post with some new renders, and a new spec map.



Quik
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Posted: 21st Feb 2010 13:09
tbh i dont like the text on the gun, it is... unlogical, i dont believe anyone would do that on his/hers gun, except for gang membersXD and i think they would barely do it=P the gun is awesome all over but the text is overkill


[Q]uik, Quiker than most
henry ham
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Posted: 21st Feb 2010 13:52
i agree with quik the text spoils a great model

cheers henry

Asteric
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Posted: 21st Feb 2010 14:06
Quote: "except for gang members"


Hit the nail on the head there, that's what the gun is going to be used for, might rethink the text however.

darimc
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Posted: 22nd Feb 2010 02:21
Or at least on the clip. Because no one would label every clip the exact same way.

Aaagreen
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Posted: 22nd Feb 2010 12:17
Yeah. Get rid of details like that on the clip, because when the player takes it out and puts a new one in and it has exactly the same graffiti, fail happens.

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Quik
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Posted: 22nd Feb 2010 13:23
tbh, if u make it a little bit less visible, like not clean white it might look good, maybe make 2 versons aswell?


[Q]uik, Quiker than most
Asteric
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Posted: 22nd Feb 2010 18:10 Edited at: 22nd Feb 2010 18:12
Quote: "Yeah. Get rid of details like that on the clip, because when the player takes it out and puts a new one in and it has exactly the same graffiti, fail happens."


I should have explained better, in this FPS we are developing, the graffiti will be used on separate overlays, so every time you pick up a gun, or say, change mag, you will have a random texture generated for the gun, for variation.

So, i just used them all cause i could show my tea exactly what was going on.

Asteric
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Posted: 6th Mar 2010 18:19 Edited at: 6th Mar 2010 18:23
Just trying out 3D Coat, from what i have so fa, it looks promising.



Camouflage Studios
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Posted: 6th Mar 2010 18:43
hmm, I've seen 3d coat but I've never used it before, what's your veerdict on it?

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Alucard94
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Posted: 6th Mar 2010 18:47
I know 3D-coat to have exceptionally brilliant retopology features, nice to see that it can do other things as well.


Alucard94, lacking proper intelligence.
Cheese Cake
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Posted: 6th Mar 2010 20:49
Gun looks nice! And the new picture that you used 3d coat for also looks great!

Just one question, what render settings did you used for the gun?

"Fromage Cake"
Asteric
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Posted: 7th Mar 2010 13:33
Quote: "hmm, I've seen 3d coat but I've never used it before, what's your veerdict on it?"


So far, very nice, it has a very good voxel system which seems to be a lot easier than subdivision deformation, also the retopo features are incredible.

Quote: "I know 3D-coat to have exceptionally brilliant retopology features, nice to see that it can do other things as well."


Yeah the retopo features are bliss, and like i said above, the voxel editing is great too.

Quote: "Just one question, what render settings did you used for the gun?"


I used marmoset toolbag for the render, if you need specific render details in there, let me know.

Asteric
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Posted: 7th Mar 2010 14:10
Been testing 3dcoat out some more, the workflow is just magical! Did a quick 10 min test to see what i could create(bearing in mind i don't even know the tools)



Camouflage Studios
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Posted: 7th Mar 2010 15:06
wow nice asteric, did you also use 3d coat to paint the textures?

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Asteric
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Posted: 7th Mar 2010 16:20
Yeah, the textures are just standard 3D Coat Materials actually, will post more work up once i work out the kinks.

Toasty Fresh
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Posted: 8th Mar 2010 11:13
Quote: "I used marmoset toolbag for the render, if you need specific render details in there, let me know.
"


I would love a tutorial on how to use that

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Asteric
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Posted: 11th Mar 2010 18:08 Edited at: 11th Mar 2010 18:10
Well, picked up a GFX tablet, and well, this is my excuse for my first go at 2d computer drawing

Just a quick 30 minutes sketch, may go over again and finish the ink and then colour it.



Asteric
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Posted: 14th Mar 2010 21:17
Might as well post this WIP of a space sip im working on, still just blocking details in.



mike5424
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Posted: 14th Mar 2010 21:50
Wow, Nice work! Looks great, Will you be texturing?

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Asteric
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Posted: 14th Mar 2010 21:54
Thanks! May texture it, depends how far I get really.

More updates soon.

Bootlicker
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Posted: 14th Mar 2010 22:32
looks pretty sweet. XD

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