Quote: "But I do agree lets see something, even just a video!"
The Engine is Open Source and freely available for
download via SVN. At the moment there isn't much to see. On the outside its a simple demo of scripting & physics. On the inside, its a demonstration of collaborative effort from the DGDK Community.
Quote: "mmo games wont die because they usually require unique CD keys, and/or monthly subscription fees where u cant easily break the system."
The above is just a small set of features that influenced the idea to build a MMORPG-like Game Engine (although the game developed with it doesnt have to be a MMO). Unfortunately, I fear the PC's domination over the MMO market will be lost to the consoles within the next 3 years.
Quote: "In all seriousness, engines should only be developed once you have made many games. The engine would then hold stuff that you found useful in all the games, and make it accessible for future games. A problem with this entire forum is that every other work in progress is "My super 3d game engine!""
All games have a
engine. If one removes the media, scripts, and aux data, all that remains is the engine. Some engines are built for a specific set of game mechanics, while others are built with more generic game mechanics. We are building the latter.
There are plenty of games/game engines out there to observe and help one determine what has to go into one. Just reading up on the details on such engines like the
HeroEngine provides insight. There are plenty of well defined techiques, algorithms, etc to build game engine systems. Some readily available in the form of Plug-ins, Middleware, etc. I won't even mention the gazillion books, articles, etc on
game engines.
Sure there are lots of Game Engines in these forums, but, we're aiming to provide a FREE Open Source Game Engine made with DGDK. Is it unreasonable to strive for this with DGDK?
NO! Is it possible to consolidate and merge game mechanics/systems/services etc that are common to popular genres?
YES! We are achieving it with lots of organizing, planning, R & D, time & patience.
Multi-genre Games may be the next big thing for PCs. Some other visionaries in the TGC Community are realizing
this too. It is my belief that the PC Game re-birth will be born of Indie. I'm very open to new gaming ideas.