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Geek Culture / The different rolls in making a game

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Amyrildora
16
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Joined: 7th May 2009
Location: In your mind
Posted: 14th Dec 2009 01:54
Hey all i did not know where to post this so i guess Ill just post it here.

Anyways Ive been looking forward to starting my first game for a little under a year now * December 25th, 2008 when I got Gears of war was when I wanted to start lol *. And Ive been learning c++ and practicing with blender I bought 2.5 training and everything but I was just wondering what are the different rolls in making a game? and in bigger companies how many people work in each postion.. I wonder the first part because a friend told me in church this morning * a friend who is actually my concept artist* he said that in bigger companies usually only one person is assigned to character design....I called bull$h!t just because he hasnt been really into game making for more than a month..hes just been drawing his whole life lol. And I wonder the latter part because Im doing all of the game design, modeling, level design, character design, and everything and my friend is supplying the concept art for some characters and weapons, and I wanna know what Im missing just so I can really be on top of this. and I think thats it..I think I left nothing out.

Thanks to all of those whom answer.

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Gil Galvanti
20
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Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 14th Dec 2009 02:04
http://en.wikipedia.org/wiki/Game_development#Roles

Larger game companies can have 200+ people that work on a game during it's development cycle (that's the number I heard for Assassin's Creed 1). Smaller companies might have as few as 5-10.


gbark
19
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Joined: 14th Oct 2005
Location: US - Virginia
Posted: 14th Dec 2009 04:25
Yep, it really depends on the company what roles are needed, and who gets what. For example, some games will require a whole team of programmers to make the engine, but nowadays, game development teams typically might use a game engine (either one they built in-house, or one they bought rights to use) and as such, don't need as many programmers as they do scripters and designers.

I could also easily see one person being assigned to character design -- One person designs and sketches up concept art for all the characters, and then a team of modelers and texture artists actually put the concept art to use.
David R
21
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Joined: 9th Sep 2003
Location: 3.14
Posted: 14th Dec 2009 12:25
Spring rolls, sausage rolls...

09-f9-11-02-9d-74-e3-5b-d8-41-56-c5-63-56-88-c0
budokaiman
FPSC Tool Maker
15
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Joined: 24th Jun 2009
Playing: Hard to get
Posted: 14th Dec 2009 15:32
Most Indie games can be created with three or less people.
Modeling/animating
Programming

Larger companies have people for
sound effects
art direction
marketing
management
etc...

This signature is legen-wait for it... dary };]
NeX the Fairly Fast Ferret
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Location: The Fifth Plane of Oblivion
Posted: 14th Dec 2009 15:34


Athlon64 2.7gHz->OC 3.9gHz, 31C, MSi 9500GT->OC 1gHz core/2gHz memory, 48C, 4Gb DDR2 667, 500Gb Seagate + 80Gb Maxtor + 40Gb Maxtor = 620Gb, XP Home
Air cooled, total cost £160
budokaiman
FPSC Tool Maker
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Posted: 14th Dec 2009 15:51
That picture would be better here

This signature is legen-wait for it... dary };]
NeX the Fairly Fast Ferret
20
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Location: The Fifth Plane of Oblivion
Posted: 14th Dec 2009 16:17
It's being sarcastic about the misspelling in the title. The joke funnily enough doesn't carry over to a thread with a completely different title.

Athlon64 2.7gHz->OC 3.9gHz, 31C, MSi 9500GT->OC 1gHz core/2gHz memory, 48C, 4Gb DDR2 667, 500Gb Seagate + 80Gb Maxtor + 40Gb Maxtor = 620Gb, XP Home
Air cooled, total cost £160
budokaiman
FPSC Tool Maker
15
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Joined: 24th Jun 2009
Playing: Hard to get
Posted: 15th Dec 2009 15:14
Hmm. Didn't notice that.

This signature is legen-wait for it... dary };]

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