Hey all i did not know where to post this so i guess Ill just post it here.
Anyways Ive been looking forward to starting my first game for a little under a year now * December 25th, 2008 when I got Gears of war was when I wanted to start lol *. And Ive been learning c++ and practicing with blender I bought 2.5 training and everything but I was just wondering what are the different rolls in making a game? and in bigger companies how many people work in each postion.. I wonder the first part because a friend told me in church this morning * a friend who is actually my concept artist* he said that in bigger companies usually only one person is assigned to character design....I called bull$h!t just because he hasnt been really into game making for more than a month..hes just been drawing his whole life lol. And I wonder the latter part because Im doing all of the game design, modeling, level design, character design, and everything and my friend is supplying the concept art for some characters and weapons, and I wanna know what Im missing just so I can really be on top of this. and I think thats it..I think I left nothing out.
Thanks to all of those whom answer.
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