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Geek Culture / What should I learn first, scriptng or modeling?

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Zarier Games
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Posted: 16th Dec 2009 00:48
I am looking to learn both and I am about a week into each. Should I continue working on both at the same time or learn one first. Thanks in advance and I hope I put this in the right subject sorry if I didn't.

While war is evil and a sin to all man kind, we can not help it for it is just human nature.
demons breath
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Posted: 16th Dec 2009 02:20
Honestly I'd say it depends more on what you're going to focus on - I'd personally go down the scripting route first as that's the more important part of starting to create games - you can just use placeholder media in the meantime. Mind you I never really got into modelling so someone with more experience of both can probably give better advice.

Zarier Games
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Posted: 16th Dec 2009 02:24
Thank you, I think I'll just learn scripting first like you said because it's more crucial. Thanks for the advice.

While war is evil and a sin to all man kind, we can not help it for it is just human nature.
budokaiman
FPSC Tool Maker
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Posted: 16th Dec 2009 02:49
Modeling is great, if you are good at art, scripting is logic and puzzles. I think that it is easier to start on modeling, but if you start on scripting you might find it easier to program the game later on.

This signature is legen-wait for it... dary };]
Zarier Games
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Posted: 16th Dec 2009 02:58
Thank you budokaiman also, I want to really work on modeling because I like designing and drawing but the way I figure it I am really into scripting and it is the main part of any game. This won't appear for a while because I am new so thanks for your advice.

While war is evil and a sin to all man kind, we can not help it for it is just human nature.
Van B
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Posted: 16th Dec 2009 09:19
I'd say both, in your case, because it's best to have set goals when learning something. So if you decided on a little project, maybe a weapon for FPSC, you would make the model and script as a complete project, and the more projects like that you do, the better they will become.

You don't learn to script or program by reading a book, or following a tutorial - that's not programming, that's replication. You learn by having a set task or problem, and solving it. Tutorials etc will teach you which command does what and why, but you still have to engineer the solution yourself. This is why a good programmer can pick up a new language very quickly, because it's only syntax. You have to know what you want to happen, then break that down into small tasks, and reconstruct it with code.

Modeling is practically at opposite poles to programming, it's quite easy to get stuck in, making beautiful high poly wastes of time . Making game-ready media takes a lot of learning - polygon management, UV mapping, texturing, animating... but the rewards are worth it. Having a character you've created run around a world you also created, well that's about as close to being a god as any human can get, and the buzz it gives you makes all this learning worthwhile.


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budokaiman
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Posted: 16th Dec 2009 17:41
Quote: "polygon management, UV mapping, texturing, animating..."

If he wants to do more of the programming of a game, he wouldn't need to get into the high-spectrum of modeling, but he could stick with the basics: create a simple model with a few polygons, UV map it (there are a lot of good tools for this), and create some simple animations. This way he gets a start in this, if he decides half-way through, that he prefers modeling to programming, he will have enough of a start already to easily switch.

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Outscape
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Posted: 17th Dec 2009 01:04
depends what you mean by scripting / which language.

modeling is more universal than scripting though, and u can make money easier.



budokaiman
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Posted: 17th Dec 2009 01:14
Quote: "modeling is more universal than scripting though, and u can make money easier."

The gaming industry, right now, is looking for more programmers, because less people get degrees in that, than modelers. Programmers also get paid slightly better.

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demons breath
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Posted: 17th Dec 2009 01:16
Honestly you'd probably be best off learning both concurrently though like VanB said. I'd go with that.

Well I wouldn't, I didn't, and I can't model at all, but I appreciate that his advice is sound...

Zarier Games
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Posted: 17th Dec 2009 01:42
Ok just logged in, thanks for all the suggestions. VanB and Outscape ,thanks for the advice also. I just started getting into program making so as soon as I get the basics I will go and try to make a simple project. I appreciate all of your guys time and I hope I can become a good scripter and modeler one day.

While war is evil and a sin to all man kind, we can not help it for it is just human nature.
dark coder
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Posted: 17th Dec 2009 02:07 Edited at: 17th Dec 2009 02:08
You have to be very creative to be really good at either, especially when games are concerned, so learning both shouldn't be too difficult if you're capable of mastering either. The main difference is that programming requires a lot of technical knowledge of the theory behind many many things, whereas modelling doesn't require nearly as much in general, so programming will likely take longer to learn. However, being able to create your own media assets is invaluable to creating games, it saves so much and doesn't really force you to limit what kind of games you can attempt to make.

I personally learned to model, map, make textures and such way before I ever touched code which was great, as my first few DBC projects used all of my own media and I was able to experiment with many things. However, when I begun coding I wasn't really that good at the former, but as I coded more, my projects required more media and so I learned a lot of all the fields as I went on and in hindsight this was a very good thing for me.

Outscape
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Posted: 17th Dec 2009 02:41 Edited at: 17th Dec 2009 02:41
Quote: "The gaming industry, right now, is looking for more programmers, because less people get degrees in that, than modelers. Programmers also get paid slightly better."


scripting isnt programming like ur saying



budokaiman
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Posted: 17th Dec 2009 15:18
Quote: "scripting isnt programming like ur saying"

I know that, but he is talking about learning scripting as an intro to programming.

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