Thanks for the comments, I will crack on with BETA4 now and get through the last 5-10 issues before we can finish off V110 as a good build. Here is my task list:
1. Dynamic lights state does not get updated when load a saved game
2. Direction of characters is wrong due to the DarkAI system
3. Saving the game while crouching can cause a reload through a floor
4. Not tested transitions back and forth between multiple levels
5. WW2 window issue
6. When inside the ventilation shaft everything around you disappears including the ventilation shafts (and fake walls, any in default media?)
7. If you place a static light, the dynamics objects in front of it are too lit (tried halving the intensity of both intersecting lights?)
Also, some responses:
Tomik18 : I loaded simple.fpm and arena.fpm, both worked fine in test game. I will need more specific information to reproduce this bug.
Soviet176 : As TDA suggests, adding a waypoint that goes up the stairs will allow the enemy to use that path. External assets imported will not support the full range of features built into the default assets. Collision is optimized for segment recognition, not static entities (which also explains the spawn issue which requires an area to stand on). Placing segment floors down, then placing the static entity floor 'just above' the segment floor might work, but no guarentees.
I drink tea, and in my spare time I write software.