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Dark GDK .NET / Flight Simulator

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Huntinator
14
Years of Service
User Offline
Joined: 21st Dec 2009
Location: Channel 57
Posted: 22nd Dec 2009 00:55
I am making a flight simulator/air force game and I wanted it to be able to have a particle trail when it turns on the afterburners, or when you fire a misile. I looked at the Particle Emission command, but sadly I couldn't understand how it was supposed to work. Another thing I wanted to learn more about is how to make terrain, and use skyspheres.

Please post any help.
KISTech
16
Years of Service
User Offline
Joined: 8th Feb 2008
Location: Aloha, Oregon
Posted: 22nd Dec 2009 20:18
Look in the WIP board for BlitzTerrain and XenoPhysics. These are going to be very cool for games requiring terrain, especially large terrains like a flight simulator. The first release of BlitzTerrain isn't going to include terrain streaming I don't think, but when that feature comes out that's what you're going to want. Endless terrain...

Skyspheres are pretty easy to understand. Make a very large sphere with a negative size. The negative size puts the face that gets textured on the inside of the sphere. Now just texture it with an appropriate image. Skyboxes work the same way, but require 6 separate images that you put on each face of the box.

Huntinator
14
Years of Service
User Offline
Joined: 21st Dec 2009
Location: Channel 57
Posted: 23rd Dec 2009 01:24
Thanks, i'll look into those.

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