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Dark GDK .NET / Memory Consumption?

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Yoda Master
16
Years of Service
User Offline
Joined: 23rd Feb 2008
Location: Genova
Posted: 26th Dec 2009 14:35
Hi all,

I'd like to use DarkGDK.NET in a non-game application, but 200MB+ of memory allocation on InitializeGDK() call it is a bit to much for a media player application! There is any way to reduce it?

Thanks folks

Fear leads to anger
Anger leads to hate
Hate leads to suffering
NeX the Fairly Fast Ferret
19
Years of Service
User Offline
Joined: 10th Apr 2005
Location: The Fifth Plane of Oblivion
Posted: 29th Dec 2009 14:59
200Mb? What are those guys smoking to rack that up without doing ANYTHING?

Surely this cannot be correct!

Athlon64 2.7gHz->OC 3.9gHz, 31C, MSi 9500GT->OC 1gHz core/2gHz memory, 48C, 4Gb DDR2 667, 500Gb Seagate + 80Gb Maxtor + 40Gb Maxtor = 620Gb, XP Home
Air cooled, total cost £160
Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 29th Dec 2009 15:03
Dark Basic Pro does that as well. Either way, I've never seen Dark GDK use more then 5mb without loading or doing anything to be honest.. So I don't quite get what's going on with yours.


EDP Map Editor[2D]

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