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coyote
22
Years of Service
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Joined: 8th Nov 2002
Location:
Posted: 10th Nov 2002 18:22
need help

does anyone Success export x file format model which contains bone animation, skinned with Physique with 3dsmax4.2 for using DarkBASIC Pro?tell me ,show me how!!!!

thx...
rapscaLLion
22
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Joined: 29th Aug 2002
Location: Canada
Posted: 10th Nov 2002 18:49
?
I don't understand the question!

Alex Wanuch
aka rapscaLLion
Get the DB Weekly Newsletter at www.dbwn.cjb.net
Dazzy
22
Years of Service
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Joined: 26th Aug 2002
Location: United Kingdom
Posted: 10th Nov 2002 19:40
This is what I got from it!

" has anyone successfully exported a .x model containing bone animation which was skinned using Physique from 3ds max 4.2."

Dazzy
Glenn
22
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Joined: 29th Sep 2002
Location: Norway
Posted: 10th Nov 2002 23:13
DBPro does not support the physique animations that is done with bones in max, you have to export boned animations (that takes little space in the .x file) or you must make all your animations with physique applied in max then export .x file with frames animation (the xyz for all the vertices for all the frames!) which takes a lot of space, and is not compatible with other animation softwares (i think). Physique in max is a physics engine that calculates the correct animations according to rules of physics (just like the title), and to make the same kind of animations the game engine must have some kind of support for physics animation....

If you are really clever, you might adopt the free physics SDK "ODE" or (Open Dynamics Engine, found in [url]www.q12.org[/url]) into DBPro with use of the DBPro SDK.

Then you would have a hell of a animation engine...

Maybe we should tip the makers of DBPro of this to incorporate the ODE Engine, that would have been real cool. I know The engine Quest3D har done it..
Gardocki
22
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Joined: 31st Oct 2002
Location:
Posted: 12th Nov 2002 06:30
I believe there is a .X exporter called Panda Exporter (or something like that) which will export a mesh from 3dsMax4's Physique. I've messed with it a little and gotten some good results on simple meshes.

coyote
22
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Joined: 8th Nov 2002
Location:
Posted: 12th Nov 2002 09:45
that what i wanted to say.>Gardocki.
i think no one success bone animation with DBpro using
3dsmax4.2.
Rambo
22
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Joined: 16th Jan 2003
Location:
Posted: 21st Feb 2003 00:14
Hi Glenn,

can u help me on ma darkbasic, am new to it. I want to do a game where a car is passing by, where there are roads or city. Its a game on road improvments e.g if a car is passing by to school and from the drivers view, the juction isnt safe near the school u can build a new road or juction etc. I need help to build shcool or have cars passing by in darkbasic, can u help pleaseee

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