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Geek Culture / Milkshape3D book in electronic format

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tiresius
22
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Joined: 13th Nov 2002
Location: MA USA
Posted: 1st Jan 2010 00:09 Edited at: 1st Jan 2010 07:05
Hey folks-

Digital Skills (who wrote the DBPro books) is making their Hands On Milkshape3D book available in PDF Format.

http://www.digital-skills.co.uk/

For those of you in the USA with Milkshape3D it comes to less than $20 US to get the e-format. If this becomes successful for them perhaps they will do it for the DBPro books as well? Just a thought.


A 3D marble platformer using Newton physics.
Virtual Nomad
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19
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Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 1st Jan 2010 06:13
worth mentioning, same author: Hands On FPS Creator due summer '10

Virtual Nomad @ California, USA
AMD Phenomâ„¢ X4 9750 Quad-Core @ 2.4 GHz . 8 GB PC2-6400 RAM
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Fallout
22
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 1st Jan 2010 11:07
I don't think I've ever pressed F1 to call up help in Milkshape. I've always found it extremely simple. I don't know what they could tell me that'd be worth $20.

Maybe useful for people brand new to modeling, I guess.

Radical hamsters skipping furiously into the blue ether, questioning their very existence while breathing out the bitter fog of smoked haddock.
tiresius
22
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Joined: 13th Nov 2002
Location: MA USA
Posted: 3rd Jan 2010 01:09
Yes Milkshape3D does have a low learning curve compared to blender or truespace. The book does have a chapter dedicated to exporting models/animation and running them in DBPro. I haven't had success with this on my own but I must admit I didn't try for very long to get it working.

I personally don't need a Milkshape3D book, I've been able to get it to do what I want over the last 4+ years (although some tools like Edit Mesh and TCE bugs me with its quirks). But what I do need is an affordable Hands On Darkbasic Professional Book Volume 2, hence the plug.


A 3D marble platformer using Newton physics.
Jeku
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21
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 3rd Jan 2010 01:53
I might buy this ebook, actually. I bought Milkshape like 5 years ago and haven't figured out how to do anything.


Senior Web Developer - Nokia
Yodaman Jer
User Banned
Posted: 3rd Jan 2010 02:37
Random:
@tiresius:

You're making a marble platform game as well? Awesome!


Sign up here!
tiresius
22
Years of Service
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Joined: 13th Nov 2002
Location: MA USA
Posted: 3rd Jan 2010 02:54
Hi CoffeeCoder-

Yes it's true... been working on (and off) it for 6 years. Kind of embarassing, actually. Where is yours? I always like to see what others are doing with marble games. There have been a few done in DBPro over the years but none were ever finished.

I was thinking of officially joining your NaGaCreMo 2010 to finish my Alpha version finally but I'll just do it personally and not publicly.


A 3D marble platformer using Newton physics.
Yodaman Jer
User Banned
Posted: 3rd Jan 2010 02:57
Mines just an idea so far, except for the level editor I'm working on for it. Basically you're a guy named Martin the Marble who has to go and rescue his friends from an undecided villain. I plan for it to have several familiar elements, like power-ups, secret areas of levels, bonus levels, and enemies that die when you jump and squish 'em. So yeah, that's it really. I still have a bit of work to do on the back story.


Sign up here!
wind27382
19
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Joined: 10th Feb 2006
Location:
Posted: 3rd Jan 2010 02:59
I tried milkshape 3d and could not fiquire it out for the life of me, I ended up getting classes in 3d studio max and the rest was history, but I wish there was a book when i was learning.

wind
gbark
19
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Joined: 14th Oct 2005
Location: US - Virginia
Posted: 3rd Jan 2010 17:34 Edited at: 3rd Jan 2010 17:34
IMO, Milkshape has a pretty smooth learning curve for the basics of modeling, but when you get to some of the more advanced features, it's impossible to figure out how to do anything without hours of trial and error.

Take for example, simple box modeling and extruding. For some reason, everytime I extrude, my normals get all wonked up and smoothing looks like someone just splattered gray paint all over the model. For the life of me, I can't figure out the "right" way to use smoothing groups (what parts of the model should be in the same group, what parts should be separate, etc).

Does the book cover anything like this?
Jeku
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21
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 3rd Jan 2010 19:41
Quote: "Does the book cover anything like this?"


They have the table of contents on the site.


Senior Web Developer - Nokia

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