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Program Announcements / Pong! Remake

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SanBa Games
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Joined: 28th Nov 2009
Location: Silicon Valley
Posted: 2nd Jan 2010 06:54 Edited at: 2nd Jan 2010 06:56
...And, announcing the third of my Retro Remakes, Pong!

Enjoy!



EDIT: I totally forgot to attach the file! Here ya go!

Sanba Games: Because We Can

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TillyLala
10
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Joined: 6th Jul 2009
Location: In the little cupboard under the stairs
Posted: 2nd Jan 2010 11:02
Hmm, not bad... A little loading screen with a start button would've been nice instead of rushing into the actual gameplay.

Also, the "press any key to continue" isn't true. It doesn't take into account the arrow keys, and I tried ctrl too and that didn't work either.

But, not bad

SanBa Games
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Location: Silicon Valley
Posted: 2nd Jan 2010 13:02
Hmm, that's weird. I used



for that. I wonder why it doesn't work. Anyone know?

Sanba Games: Because We Can
Virtual Nomad
13
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Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 2nd Jan 2010 20:30 Edited at: 2nd Jan 2010 20:31
i'm pretty sure it's because inkey$() returns a string and there are no string values for the arrowkeys, ctrl, shift, etc (hence, inkey$() does = "" in these cases). it's not meant to function exactly like wait key, which would have been more appropriate/delivered what i think you want.

Virtual Nomad @ California, USA
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TillyLala
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Joined: 6th Jul 2009
Location: In the little cupboard under the stairs
Posted: 2nd Jan 2010 20:56
Well, when I did my remake of Pong

http://forum.thegamecreators.com/?m=forum_view&t=157502&b=5

I just used "wait key" for when it said to press any key to continue...

Confederate Soldier
User Banned
Posted: 2nd Jan 2010 21:15
Its great but I have a bug.
When it says press any key to continue nothing happens when you press one of the arrow keys.


a.k.a. General Jackson
SanBa Games
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Location: Silicon Valley
Posted: 3rd Jan 2010 02:11
I used inkey$ because it's pat of a "while" loop. I could always change it since nothing is going on in the background. I'll work on that, a title screen, and make it to where you can set the difficulty rather than have it randomly selected each round.

Sanba Games: Because We Can
Venge
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Joined: 13th Sep 2006
Location: Iowa
Posted: 3rd Jan 2010 06:50
Couldn't you just check if scancode() is greater than 0?


I will live forever or die trying.
My game blog
SanBa Games
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Joined: 28th Nov 2009
Location: Silicon Valley
Posted: 3rd Jan 2010 12:40
Ahhhhh, so I could, so I could. Why did that never occur to me?

Sanba Games: Because We Can
SanBa Games
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Location: Silicon Valley
Posted: 3rd Jan 2010 20:50
UPDATED VERSION:

Version 1.0.1 released, this one has the improvements I just mentioned:

-A title screen!
-Selectable difficulty levels, rather than having the game randomly select them each round
-no more "Any Key" bug!

Thanks everybody who commented! I hope everyone likes the update.

Sanba Games: Because We Can

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