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Geek Culture / Havok And Ageia Physics Together - Pretty Amazing

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RUCCUS
20
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Joined: 11th Dec 2004
Location: Canada
Posted: 10th Jan 2010 22:21
Browsing through youtube for some Havok demonstrations, I found this video:

http://www.youtube.com/watch?v=IJ0HNHO5Uik

Basically they're showing some really advanced particle simulations, but instead of normal particle systems they're using complex 3D rigid bodies that all interact with each other and the entire environment / player as well. Things like Wind, Cyclones and Force Fields are shown. The cyclones are pretty damn amazing, I could think of so many uses for that effect. A swarm of alien bugs, a magic spell, a tornado, the list goes on.

I wonder how hard it would be to take this system and make it look like 3D sand instead of objects. Shouldn't be too difficult with a few tricks here and there. You could get huge sand storms in desert levels.

The next few years are definitely going to be interesting as these two physics engines improve even more.
castek
17
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Joined: 15th Aug 2007
Location: Right behind you!
Posted: 10th Jan 2010 22:22
That video from 2006 to! I wonder what they can do now!?

RUCCUS
20
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Joined: 11th Dec 2004
Location: Canada
Posted: 10th Jan 2010 22:24
Hah, I didnt even notice that. I know Havok is powerful I mean, they use it in almost every triple A game today, I just didnt know it had the power for that many objects all interacting at once like that.
CoffeeGrunt
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Joined: 5th Oct 2007
Location: England
Posted: 10th Jan 2010 22:38
That vortex would make a great power shield, like a magnetic crap collecting shield...

budokaiman
FPSC Tool Maker
15
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Joined: 24th Jun 2009
Playing: Hard to get
Posted: 10th Jan 2010 23:10
PhysX never really impressed me. I just don't find that it is very realistic with friction, gravity or other important components.

This signature is legen-wait for it... dary };]
Oolite
19
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Joined: 28th Sep 2005
Location: Middle of the West
Posted: 10th Jan 2010 23:17
Check out the videos of the fracture meshes. Friction and gravity tends to be set by the programmer so blame them, not the physics engine.
Oblivion used havok and the gravity in that is appalling.

Xarshi
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Joined: 25th Dec 2005
Location: Ohio
Posted: 11th Jan 2010 03:22 Edited at: 11th Jan 2010 03:25
Quote: "Check out the videos of the fracture meshes. Friction and gravity tends to be set by the programmer so blame them, not the physics engine.
Oblivion used havok and the gravity in that is appalling."

I can go ahead and vouch for Havok here The gravity is set by the programmer in Havok as well. You have many levels of customization with Havok, but I seriously don't know what they did with Oblivion. My guess is that they did something like modifying the gravity factor of a rigid body character to increase the jump height as your acrobatics skill increased. That is just my guess on the subject, but either way, with all my use of Havok ever since it was released for free, it has been simply amazing. I mean, Halo 3 doesn't have poor gravity or physics in general in my opinion.

And I'm not sure if you were saying that they programmed the gravity in a weird way or what, but I'm just kinda saying. I'm going to assume you used this as a "the physics engine is only as good as the programmer who uses it" type of thing.

That is an interesting video. I'd be interested in how much memory that used up if it really did use Havok and Ageia together, as they'd have to do some pretty weird things to get them working. You could make the Havok rigid bodies kinematic (as Dark Physics calls them, unaware of their name in the Nvidia PhysX sdk) and simply simulate the particles in PhysX. That would be an interesting test, and now I am getting tempted. But I still have serious reservations about memory usage.

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