Quote: "Look at Bungie. After making Halo games for the better part of 12-13 years (they started in '98), they now own their own studio and are working on an as-yet unannounced new franchise."
Bungie started in 98, as a solo effort - that soloist is no longer part of Bungie. Classic games have something, some sort of energy that can't be brewed in a corporate environment, it needs to grew in a creative environment - Halo was born in a creative environment, and will die in a corporate one. Personally I prefer Halo's attitude, it knew it was awesome, and didn't have to rub your face in it. Halo2 was the start of the slope.
It's like this:
''My broom is 25 years old today, 25 years and it's only needed 8 new heads and 11 new handles.''
If John Carmack left ID, then it would be tough to consider it the same ID - it's actually up to us, we cast the final vote everytime we buy a game. And people wonder why brand names fade out - we buy them out, we make them successful and corporate, then the people behind these companies and ideal leave, and the suits move in RA RA RA RA RA RA RA'ing around these poor developers.
I think the trailblazers of the videogame industry should be regarded more as celebrities, then people can attribute that awesome to an actual person, because there are solid and honest developers out there loosing credit to business-plan bullet-points.