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FPSC Classic Showcase / [x9][BOTB]Deprivation -{Direct Action}- [Fenix Mod]

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Wolf
12
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 20th Jan 2011 21:06 Edited at: 20th Jan 2011 21:06
Quote: "standard, or at least what was to my knowledge the standard ai a few years back"


I don't think anyone who aims to create somewhat interesting gunfights would even look at the stock AI. Its good to get an idea of FPI Scripting reading through them...thats all.

Quote: "Great work Wolf; you're very consistent with your development. Did you improve upon the weapon fire sounds? They seem much better/robust."


Thanks! No, same as in downloadable version. I recorded the same builded game I released a year ago. (Of course, this version has custom gun sounds...I guess thats a standart nowadays.)



-Wolf

God Helps the Beast in Me!
s4real
Valued Member
13
Years of Service
User Offline
Joined: 22nd Jul 2006
Location:
Posted: 22nd Jan 2011 23:56
Just got round to playing this and I enjoyed it a lot.

Great game design and you did a pretty good job with the standard AI in fpsc,I can't wait to see what you come up with the new hit detection in v1.18.


Best s4real



Pack ya games with vishnu fpsc packer its free.
Dark Frager
10
Years of Service
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Joined: 16th Mar 2010
Location: The Void.
Posted: 24th Jan 2011 21:17
Wolf, how did you make the AI soooo smart? I mean they shoot you even if you're peeking over the wall, and they even shoot you when you are behind cover, or 4-5 segments away! The AI that I have in my game is just compared to yours, mind telling me how you did it?

But yeah, the game was awesome, the entity placement was well thought out and looked very decent, along with the level design made the game very enjoyable and fun. Well done, and I cant wait for the second part. Good job.

If you can see the enemy, they can see you.
blauweogen
9
Years of Service
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Joined: 20th Nov 2010
Location: Florida
Posted: 26th Jan 2011 15:11
Looks interesting, downloading now.


FPS Creator 1.17
Wolf
12
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 31st Jan 2011 02:51
Quote: "I can't wait to see what you come up with the new hit detection in v1.18."


Would be awesome for my actual Project and any other game that has melee combat in it

Quote: "Wolf, how did you make the AI soooo smart? I mean they shoot you even if you're peeking over the wall, and they even shoot you when you are behind cover, or 4-5 segments away! The AI that I have in my game is just compared to yours, mind telling me how you did it?
"


Never use the stock scripts... I don't remember which ones I used for this game, but I'm sure you'll find a lot of awesome ennemie scripts while searching this forum


-Wolf

God Helps the Beast in Me!
Dark Frager
10
Years of Service
User Offline
Joined: 16th Mar 2010
Location: The Void.
Posted: 6th Feb 2011 16:12
Quote: "Never use the stock scripts... I don't remember which ones I used for this game, but I'm sure you'll find a lot of awesome ennemie scripts while searching this forum
"


Thanks, I'm using the DarkAI scripts that come with the newer releases, and they don't work out too well either, anyway thanks and I'm going to search the forums.

If you can see the enemy, they can see you.
Bestorio
10
Years of Service
User Offline
Joined: 24th Oct 2009
Location:
Posted: 3rd Jun 2011 18:18
Great work!
I hope we will see more amazing work from you.


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