The sprite priority is determined by instantiation order,
not the sprite number.
If I create Sprite 2 first and then Sprite 1,
Sprite 1 will sit on top of Sprite 2.
If I were to create Sprite 1 first,
then Sprite 2 has priority.
(It is possible that I have this behaviour reversed, this is from memory, but...) The last created sprites superimpose the earlier ones.
Beware, displaying very large sprites can drastically decrease the performance of DBC. Keep them as small as possible.
The more you see, the more you know.
The more you know, the more you see.