It's been a while. Any more word on fixes for eXtends? I notice that one of my projects, a Yars revenge clone, is broken after I installed 1.5. Before the new version of eXtends I used rotation and collision on many of the objects and they used to work fine. Now only if the object is at rotation 0.0 do they collide. Also, I had a 3 layer scrolling star field that worked fine but now it's all jumpy or stays still most of the time. I have no idea why unless extends now breaks sprite texture coordinate setting.
the movment was done with sprite texture coordinates shifting.
UpdateStars:
inc scr1#, 0.001
set sprite texture coord Stars(0).self, 0, 0.0 + scr1#, 0.0
set sprite texture coord Stars(0).self, 1, 1.0 + scr1#, 0.0
set sprite texture coord Stars(0).self, 2, 0.0 + scr1#, 1.0
set sprite texture coord Stars(0).self, 3, 1.0 + scr1#, 1.0
inc scr2#, 0.002
set sprite texture coord Stars(1).self, 0, 0.0 + scr2#, 0.0
set sprite texture coord Stars(1).self, 1, 1.0 + scr2#, 0.0
set sprite texture coord Stars(1).self, 2, 0.0 + scr2#, 1.0
set sprite texture coord Stars(1).self, 3, 1.0 + scr2#, 1.0
inc scr3#, 0.003
set sprite texture coord Stars(2).self, 0, 0.0 + scr3#, 0.0
set sprite texture coord Stars(2).self, 1, 1.0 + scr3#, 0.0
set sprite texture coord Stars(2).self, 2, 0.0 + scr3#, 1.0
set sprite texture coord Stars(2).self, 3, 1.0 + scr3#, 1.0
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I haven't changed any code and everything worked fine before updating to 1.5.
As far as I've tested mirror/flip works but I'm not sure if it actually flips the collision mask yet. Stretch kinda works, the collision mask is only stretched about 80% or so of the sprite size, pretty much how extends has always worked with stretch. Size doesn't actually size the collision mask but it's still there. Rotation doesn't even seem to have a detectable collision mask for me, anywhere on the screen.