Hello, everyone.
I've been using darkbasic for quite some time now (like 6 years) and last year I had decided to put it to good use. Well at least try it. Not too long ago I had posted about it in Program Announcements but I was in a rush and I'm pretty sure I didnt even get to two lines in the post.
So the name of the game is
Boredom Shooters and my company is Demented Fun Studios. The game is written in DBPro and it only uses the DBP collision plugin. Boredom Shooters is a third person arcade game with a bird's eye perspective where the point of the game is to survive the infinite waves of zombies. The game handles up to 8 players on LAN (TCP/IP.. I'll have a server sometime soon for internet play) although it has never been tested with that many people. There are 4 different game types in multiplayer: Free Merc, Team Merc, Head Hunt and Survivor; basically deathmatch, team DM, a twist on capture the flag and co-op zombie game. There are 11 weapons and 3 grenades to pick from and the game has a map editor built in. The demo however does not offer all these things... there are only 6 weapons and no map editor and only 4 people in multiplayer.
The only real bug that I know of in the game right now happens if you join a game when its already going (There is a "lobby" thing and it works fine if the game starts from there, but if a person joins a game after the lobby part it can crash...
The game was created in a P4 3ghz 1GbRam 512Mb DDR2 ATI (its like 8 years old now except for the upgraded video card) and it runs fine on this machine except for when I turn on the shadow effect... then it skips when zombies are appearing. The game has also been tested on a few laptops and it ran fine as long the settings weren't maxed out (mainly the shadows get ya).
So I'm just looking for some feedback on the demo and trying to get to know what people think about it. There is still a lot of room for improvement and I'd like to know what you think can be done to better this game.
The demo can be found at
http://dfs-gaming.webs.com/downloads.htm. So please feel free to play the crap out of it till it breaks then let me know what you feel about it.
I want to take this opportunity to thank the DB community for helping me out before when I had other problems (like rockets going through walls and such) and the Game Creators for creating a simple straight forward language for game development. Thank you.
Thiago,
Demented Fun Studios L.L.C.
Demented Fun Studios L.L.C.
www.dfs-gaming.webs.com