I made these functions a while ago for DBPro, but as I trying to switch to C++ I have remade them for DarkGDK.
WHAT DOES IT DO?
1. You can create timers by instancing the class eLtimer and use them for anything that needs to have a timer on them. Need more timers at once? Just instance more timers.
2. Draw a progress bar(CastBar) showing the progress of the Timers or anything else that needs a CastBar. Just call the DrawCastBar function with the position, size and percentage done... and you will have a nice castbar.
Have fun... btw feel free to modify the CastBar looks if you like... This was mostly made to show how it can be done.
EDIT:
Btw... the timers works independently of the FPS so they will increase by the correct amount no matter what frame rate you use...
And I also included the example code for the program you see in the screenshot so you can see how to use it all...
- enderleit
[href]www.eleit.dk[/href]