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Tried the second level several times, but have to say it's
unplayable. Managed that pillar jump thing (whith only difficulty
of collision problems, would have been fine otherwise), and fought
that hell monster. But the monster either falls down into that
hole and I can't fight it anymore, or while playing the death
animation (falling backwards) it gets stuck in the stairs. It gets
stuck very, very often in environment even while alive.
Throwing in some stationary Goblins with bows so the player
HAS to charge them would add variety. Or having the traitorous
wizard spawn behind the player. Or how about an imp from the same
pack spawning on an invisible piece of floor and falling
(swooping) down to the player...
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