If it's a board game, I strongly suggest cutting the board into squares and using individual images on plains. For example, if I was making Monopoly, I'd make a big plain for the middle, then make smaller plains for the squares around the board. Once I had these setup like the real monopoly board I'd texture the squares with the relevant images and texture the middle piece with a bigger image. It probably sounds daft to go with 3D, but I recommend it, even if your only gonna show the board as 2D, it's still a good way to do this without slowing the PC to a crawl. If you had DBPro I'd be suggesting the same thing, or using sprites with manually set UV's, but in DBC, 3D is the only decent 2D you can get. Remember the nice effects you could add with ghosted objects too, like highlight glows or sparks, or fireworks etc etc etc.
Probably better in 3D anyhow, go for the players eye view style camera, maybe little cut scenes too - it's not a big deal (in fact it'd work just like a 2D engine except you'd have to position a camera and point it at the board.
Van-B
My cats breath smells of cat food.