Quote: "You get paid but only get fifty percent and I think you get paid every hundred dollars. So if you make a bum model and only make, say, twenty bucks, and then never get any more sales, you'll get nothing.
"
that sucks tbh...
on topic: your 2d style is very awesome, you are very very talented, though, there is way to little there, say if i was looking for someone to draw me a character, 2 characters in a portfolio isnt good enough, also, making a "reference/blueprint" would help aswell, with that i mean front side and back of a human, since thats what I would prefer, also maybe making somewhat more complex enviroment pictures? like an indoor flybase, or a battlefield? those u have is great, though not as advanced as most would like. Your 3d is very good, but a little too low poly for todays games, since your characters are my guess being 500-2000 polys, and todays games use from 10k - 15k polys for a FPSgame, probably 6-8k for a 3rd person game and for a RTS 1-3k polys, and texture sizes go from 512x512px to 2024x2024px my guess is that most of ur textures is 512 and less.
iam not trying to "bring you down" only giving you tips, what you have is a very good start, though there is lots of room for improvement =)

[Q]uik, Quiker than most