OK, newest nvidia drivers for XP are in and still doing it.
grrrrrrrrr......
Must be a DBP bug. We'll see if the CD does it too - if so
I'll just have to export to 3ds until they fix it... :-(
Does anyone know of a proggie that will export direct x
objects to ONE 3ds WITH animation? Closest I found is a
shareware program called CharacterFX, that will export
each frame as a seperate 3ds... better than doing it by
hand I suppose, but that would be a REALLY inefficient use
of resources in my game... 96 frames of animation X all
the different types of bad guys I'm going to add... yuck.
And that's not even counting walking running, shooting,
etc. for each - that's just standing around and dying. I
estimate each model will have at least 300+ frames of
animation when I'm done...
The Lemac