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Geek Culture / Your favourite level of technology in Sci-Fi

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Fallout
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Posted: 10th Mar 2010 12:59
Ok, so I am currently making a space game. While I have made most of my design decisions about technology, it'd still be good to get a vibe of what technology level people like.

So my questions are:
What sci-fi era/style do you like the most?
Which technology do you think is cool?
Which technology annoys you?
Which technology do you think would be a good addition to a spaceship type game?

For example, and my personal preferences:

I prefer the Alien, BattleStar Gallactica style technology to Star Trek. I like the dark industrial functional design of the ships. I like the fact the technology is realistic and a believable extension to todays technology. The only exception to this is the gravity really.

The specific technologies that sit well with me are:
- Stasis to get from A->B over a long distance, instead of hyperspace
- Still using weapons that fire projectiles
- No weird energy shields or teleportation etc. All travel is done in a way that fits well with modern technology

While I think Star Trek is quite cool, the bits that annoy me are:
- Holodeck. I always thing WTF? It's FAR too advanced to take remotely seriously.
- The aliens. Ok, so everyone is a humanoid clearly for budget/storyline reasons, but it's ridiculous.
- Beaming. Beaming isn't so bad in itself, but some of the situations where beaming is possible its crazy!

So what do you guys think?

Radical hamsters skipping furiously into the blue ether, questioning their very existence while breathing out the bitter fog of smoked haddock.
David R
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Posted: 10th Mar 2010 13:24
Quote: "Holodeck. I always thing WTF? It's FAR too advanced to take remotely seriously."


I think the bigger problem is that it had 'safeties' to stop things in the holodeck killing you etc. But they could be turned off!? Why would you ever want that?

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Zotoaster
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Posted: 10th Mar 2010 13:37
You know what would be cool? A steam-punk style space game!

"everyone forgets a semi-colon sometimes." - Phaelax
Van B
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Posted: 10th Mar 2010 13:37
I think that you would have loved the Star Wars prop exhibition a few years ago, if it comes round again you have to make it there. I've probably mentioned this before.

They had this massive Pod Racer, plus loads of models and scenery bits, but it was just fascinating to see how this stuff is made. For me, I have to agree about Aliens, that functional, believable sci-fi look is best. If it looks like a mess of coloured buttons on a screen, then that's what it is - it's jargon, it's rhubarb, because nobody could imagine understanding all those obtuse symbols in Star Trek, not anyone with an actual life at least.

With Star Wars on the other hand, things are tactile - levers, buttons, engineering on a personal level - can't get any more personally engineered than a Lightsabre. Anyhoo, my point about the exhibition is that they use real world components, bits of VCR, industrial parts, scrap car parts were used especially well on the Pod Racer. The Star Trek console look was designed by committee, probably had meetings about meetings about colour schemes and fonts. Whereas the scene builders and model makers for Star Wars seem to have a more organic approach, more artistic, more believable, and it looks and sounds better.

Pod Racers use bits of old scrap stuck all over them - a speaker grill, an old alternator, clumps of wires. It looks impossibly detailed until you look close and realise it's made from the stuff that we throw away.

The big triangular ship models - the bulk of them, made from jigsaw pieces layered on top, so the edges are kinda flat - gives a good look of a massive ship with maybe windows, living quarters etc.

The models for the new Ep.1 ships all have parts from Airfix kits.

In the original movies, there was a robot with a mouth piece that looked just like an old 60's microphone. And that's exactly what it was made from.

I just think that it's easy to associate with Star Wars, because those things could well be made by us - maybe not functionally, but as far as recreating a lightsabre movie prop, they could be made for absolute peanuts, yet some people pay a fortune for them.

The way I see it, if humans do ever get to those technological advances, common space flight and laser weaponary etc - well it's far more likely to involve an existing industry, like mining/drilling - so there's no way we would be using touch screens and stuff in that case. Touch screens are for games, and in the future they will be great for replicator coffee machines - but nobody can imagine flying a ship without a joystick. Even if my space ship doesn't need one, it better have a damn joystick!.


Health, Ammo, and bacon and eggs!
lazerus
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Posted: 10th Mar 2010 22:35 Edited at: 10th Mar 2010 22:37
Strangly enough, my newish (2.5 weeks) art topic is space age.

Im having a ball with it. Mass effect art books are pretty amazing for the landscaping. Those sharp impressionistic edges and curves with large overhanging areas - Fancy for, i like the buildings, yeah ,ywah ,yaw.

Im actually Focusing in on human personification in plants. Right now im making a tree ent styled model that walks on its hands, while its stumpy legs and main body dangle above the ground. Belivable aliens is what really interests me, i mean obviously we cant be alone so how would the conditions they live under affect thier evolution, you know, the really fine details of a space age life.

The phrase im using in my new sig sums this up perfectly,

" Unless Stated Otherwise, Its edible "

Cusine, whos the poor bugger that takes the first bite...

To be honest i just enjoy the novelity of it being thier everyday life.

Agent Dink
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Posted: 11th Mar 2010 01:05
Battlestar Galactica is a perfect example of sci-fi technology that is both epic and as you said a believable extension to existing technology.

Nothing is cooler than bullets, flak, and nukes in space.

Sweeping beam weapons can be awesome too (see Descent Freespace 2's cruiser battles)

MISoft Studios - Silver-Dawn Gorilda is lost!

puppyofkosh
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Posted: 11th Mar 2010 01:19
I like both the Alien/Aliens level of technology along with the level of technology in the first 5 star trek movies (even though some of them were crap movies if you ask me). The technology isn't too advanced that it distracts the viewer from the actual story IMO.
Toasty Fresh
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Posted: 11th Mar 2010 01:31
I really enjoy the Aliens style as well, mainly because of the Pulse Rifles

I'm also really into Mass Effect's style, but one thing I don't like about Mass Effect is that the aliens speak perfect english. I when I saw the first screens of a Turian, I thought they'd talk english albeit in a growling, deeper voice much like the Elites from Halo. However, when I played the game, I was very confused when they talked perfectly normal, Garrus kind of sounds like your average American nerd

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fallen one
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Posted: 11th Mar 2010 02:30 Edited at: 11th Mar 2010 02:32
Star Wars is really about the past, its more fantasy or a modern fable or fairy tale, I thought with the new ones they would draw upon more art styles and cultures from our past, some of the design themes was a little too generic for my liking.

The thing about sci fi, its always too close to our own time and culture. Sci fi is not sci fi enough, look to the sci fi of the past, see the heavy influence of the time it was created in, then you will see that really sci fi doesn't really exist, its the meanderings of what if, 100 years from now, it never looks forward being the dreams of mankind's current situation, is there really anything that new in sci fi, really if it was true sci fi it would be so odd to you as to appear like magic, nothing would be recognisable, though at the same time, some things may never change, that's something people forget, in sci fi.

All sci fi design of today is modernism, geometric shapes, function over form, utilitarianism, would it really be like that, would a space ship really be clad on the interior with plastic or metal, why not fine woods or polished stones, or new materials, ones not even dreamed off, would they really follow our present modernistic style, or would they follow new artistic styles or new ideas of what modern means.

Duke E
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Posted: 11th Mar 2010 02:34
I recently read the Dreaming Void books by Peter F. Hamilton, where the level is as another author i dislike (mostly cause of his non authorial activities) wrote "Any sufficiently advanced technology is indistinguishable from magic".

Spaceships that virtulally think for themselves and nanotechnology enabling personal forcefields, weapon implants and so on and galaxy wide internets. The biggest kicker though is in the last chapter of the second book =)

I was no fan of this SciFi tech level before but Hamilton pulls it off and one grow to expect fantastic things as natural after a while.

Regards
Libervurto
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Posted: 11th Mar 2010 05:21 Edited at: 11th Mar 2010 05:24
I hate star trek technology
"Spock, engage ultra-photon-fragmentation-squiggly-wiggly-ping-pong-uber-thrust-inducing-garbage-flanges"
It's just nonsense.
All this beaming around makes you wonder why they needed ships at all. The only explanation is that it would cost too much to beam people such a long way. In which case why is Picard beaming in a cup of coffee every five minutes instead of going to the cafeteria like everyone else? Lazy bastard.

I'm not a huge sci-fi fan but I'd say the main thing is to get it how it WOULD be, not an idealistic view of the future. Look at how people treat their cars; some are rust buckets with exhaust pipes hanging off. People don't like paying for things and have a very strong "if it aint broke don't fix it" attitude. I could imagine a lot of spaceships with DIY repairs and dodgy replacement parts.
The only time you're going to have state-of-the-art technology is on government or billionaires' ships.
Also don't give things stupid long names that no one would ever use. If you really think you need a long name then abbreviate it.

"With games, we create these elaborate worlds in our minds, and the computer is there to do the bookkeeping." - Will Wright
BULLSHOCK 2
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Posted: 11th Mar 2010 05:52
I agree^^^

And thats exactly how it is in a show called firefly, and a movie made from the series called SERENITY...

That has to be the BEST realistic depiction in my opinion of the future. Some of the stuff as far as terraforming and new planets are far out, but as far as ships and how people live, I think the writer/director was spot on.

I also liked the depiction in the movie PANDORUM (deep space travel)...I dont really like star trek technology, but Battle-star galactica, although I dont find the series all that intriguing I like how things are portrayed.

I also like the look and feel of the RIDDICK movies, although I dont think its the most realistic approach.

Basically, I like when things are grounded in todays world...and when they are, you can throw a fancy piece of technology in here or there, but make it be "Cutting edge" at that time, I.E. only the alliance/government/big rich empire type controller of worlds people have it.

Lonnehart
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Posted: 11th Mar 2010 05:59
What I'd like to see more of is Prehistoric Technology. I mean... if Fred Flinstone has cars, TVs, etc... in the Stone Age I don't see why it couldn't be done. Probably not good for the environment though...

Or what about technology developed in a Dystopian age? Everything's falling apart and all the current inventions are there to keep the current setup running...

In the beginning there was nothing. There'll be nothing in the end...
Herakles
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Posted: 11th Mar 2010 08:05
Quote: "I hate star trek technology
"Spock, engage ultra-photon-fragmentation-squiggly-wiggly-ping-pong-uber-thrust-inducing-garbage-flanges"
It's just nonsense."


Of course it's nonsense, that's what makes it fun. The ridiculous technobable is a large part of Star Trek's charm.

In general, it all really depends on the style of story being told. Star Trek tells the story of cultured and rational scientists on a mission of exploration in an age of peace and prosperity. The technobable is good to create a sense of mystery and exploratory "enterprise", and it works for Star Trek.

Star Wars tells the story of regular flawed people fighting a desperate struggle for their freedom from the oppressive Empire. The ridiculous technobable wouldn't really fit in Star Wars, because this is the kind of story where you want to sympathize and associate with the protagonists, not stand in awe of their discoveries like in Star Trek. So the more "regonizable" level of technology works for Star Wars.

You can't really say that one style is better than the other, it just depends on the specific sci fi universe and the overall feel it's trying to convey. It's the same with magic in fantasy worlds. Powerful and complex magic allows you to tell unique and interesting stories, whereas simpler magic (or even no magic at all) allows you to tell more realistic (and often more meaningful) stories.

Phaelax
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Posted: 11th Mar 2010 08:08
Seaquest. a super massive submarine with self-healing skin and a pet talking dolphin created by a boy-genius. Oh, and a dagwood which oddly resembles the neosapians from exo-squad.


"Any sufficiently advanced technology is indistinguishable from magic" ~ Arthur C. Clarke
Dia
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Posted: 11th Mar 2010 10:11
what zotoaster said....

STEAMPUNK!

This is not the Sig you are looking for....
Neuro Fuzzy
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Posted: 11th Mar 2010 11:07
Quote: "And thats exactly how it is in a show called firefly, and a movie made from the series called SERENITY..."


:*(


Lucifer
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Posted: 11th Mar 2010 16:12 Edited at: 11th Mar 2010 16:13
Quote: "All this beaming around makes you wonder why they needed ships at all. The only explanation is that it would cost too much to beam people such a long way. In which case why is Picard beaming in a cup of coffee every five minutes instead of going to the cafeteria like everyone else? Lazy bastard."


They have to be within transporter range to beam people off planets, if they're too far away they can't get a signal.
Picard has a replicator in his office. He doesn't beam in anything, he replicates it. That's not the same as beaming.
And by the way, it isn't coffey, it's Earl Grey tea. Gosh, learn your startrek stuff

Quote: "- The aliens. Ok, so everyone is a humanoid clearly for budget/storyline reasons, but it's ridiculous."


It was explained in a tng episode, they've all evolved from the same very ancient species.

Van B
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Posted: 11th Mar 2010 16:31
Actually, just thinking about steampunk and sci-fi - and Dune popped into my head. That has some incredible visuals, very steampunk, before steampunk was remotely cool. I think Chronicals of Riddick borrowed from Dune a great deal, but it is maybe a bit like Flash Gordon, and Barbarella from that period only a little weirder.

I never understood these films as a kid, it takes me to follow Dune at the best of times!.


Health, Ammo, and bacon and eggs!
Agent Dink
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Posted: 12th Mar 2010 00:05
Firefly is definitely a very awesome depiction of future tech as well, though very Wild West influenced. I don't know if it would be quite that Western in the future, but it's an awesome sci-fi fantasy setting that's for sure

MISoft Studios - Silver-Dawn Gorilda is lost!

Inspire
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Posted: 14th Mar 2010 22:52
Has anybody seen the Battlestar Galactica spinoff Caprica?
Well, it takes place on one of the planets before Battlestar Galactica takes place. And the art style is pretty sweet. Everything looks like it's from the 30's or 40's, but then there are also like touch screens and robots and stuff. It's crazy, but it's pretty sweet.

CoffeeGrunt
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Posted: 15th Mar 2010 00:02
I like Fallout's style, it was recognisably futuristic, but stylishly classic...

Mass Effect was cool, because once you accepted the basic Mass Effect technology, it makes sense quite nicely. The thing is though, people in the year 1900 couldn't have imagined the current world, all brought about by the microchip. Who's to say there isn't another world changing invention we simply can't predict at this point, how do we know that hyperspace/mas effect/plasma cannons aren't possible?

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