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DarkBASIC Professional Discussion / Hammer Bsp and collision detection/LOS

Author
Message
mimesis
21
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Norway
Posted: 12th Nov 2002 16:09
Question 1)
Is there an simple explanation why the following commands...

bsp collision hit()
bsp collision x()
bsp collision y()
bsp collision z()

...does not work at all on bsp maps generated with Hammer or Quark or Qoole???

However they do work with that horrible simple not lightmapped bsp map supplyed on the dbp cd.

Question 2)
Will there be any kind of LOS functionality for bsp's
(Static Line of Sight)

In my opinion it's not possible to make a proper FPS game with the lack of these functions.
Mirthin
21
Years of Service
User Offline
Joined: 13th Oct 2002
Location: Land of the Rising Haggis
Posted: 12th Nov 2002 18:22
1) The BSP may be the wrong format. You can probably find a converter on the 'net.

This has "Fiasco" written all over it.

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