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FPSC Classic Work In Progress / [x9] Crime (remade)

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Chris Redfield 2008
16
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Joined: 29th Sep 2007
Location: Beecher\'s Hope
Posted: 13th Apr 2010 08:46
Quote: "hehe, condom machine made me laugh 'easy fit' "


Yeah, lol. First time I ever saw that in an FPSC game. BTW, screens are lookin good, SGJB. Keep up the good work!

C.R. 2008

"Wether you think you can, or you think you cannot, you are usually right" - Henry Ford

THE ART OF DARKNESS IS COMING... 2012
Insane Arts
14
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Joined: 19th Sep 2009
Location: Australia
Posted: 13th Apr 2010 11:27
story is awsome, as are the screens, Keep up the good work

AMD Phenom Quad core 9950BE @ 3.6ghz, 8GB OcZ Ram OC@1600MHZ, 1GB ASUS HD4890 FSB OC.
SGJB
15
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Joined: 18th Mar 2009
Location: UK
Posted: 13th Apr 2010 21:47
Thanks everyone
DarkJames
14
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Joined: 11th Aug 2009
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Posted: 13th Apr 2010 22:00
Any new screens?


"Feel free in a world of madness,be the bright spot"
-Bloody James
Chris Redfield 2008
16
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Joined: 29th Sep 2007
Location: Beecher\'s Hope
Posted: 13th Apr 2010 23:31 Edited at: 13th Apr 2010 23:34
@ SGJB- This may come in handy(if you want cutscenes in the game):
http://www.moviestorm.co.uk/

C.R. 2008

"Wether you think you can, or you think you cannot, you are usually right" - Henry Ford

THE ART OF DARKNESS IS COMING... 2012
Dahjah
15
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Joined: 22nd Dec 2008
Location:
Posted: 18th Apr 2010 07:34
What shaders are you using? (are they just the mp38 ones??) they look wonderful!
SGJB
15
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Joined: 18th Mar 2009
Location: UK
Posted: 18th Apr 2010 23:30
@Bloody James: sorry not yet

@Chris Redfield 2008: I want to try and do everything in game, but thanks

@Dahjah: Yes they are Model pack 38's and they are wonderful

Chris Redfield 2008
16
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Joined: 29th Sep 2007
Location: Beecher\'s Hope
Posted: 19th Apr 2010 07:28 Edited at: 19th Apr 2010 07:30
How hard is it to apply Bonds shaders to other segments? Is there a knoledge of shaders required? Or just simple FPE editing? And how hard is it to apply to static models? I hear that Bonds shader template makes it easy as 1 2 3!

C.R. 2008

P.S.- And another thing, how could I convert... lets say a TGA texture to D2 format? Thanks.

"Wether you think you can, or you think you cannot, you are usually right" - Henry Ford

THE ART OF DARKNESS IS COMING... 2012
SGJB
15
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Joined: 18th Mar 2009
Location: UK
Posted: 26th May 2010 23:07
Sorry for the long break guys but I had some real world stuff that needed sorting so I had a small break, anyway I am back with two new screens, there not my best and are heavy WIPs so tell me what you think.

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SGJB
15
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Joined: 18th Mar 2009
Location: UK
Posted: 26th May 2010 23:07
And the second.

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DarkJames
14
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Joined: 11th Aug 2009
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Posted: 26th May 2010 23:29
THAT WATER IS TASTY!!!!!!!!!

Really cool again SGJB, when will you have a demo?

greysword
15
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Joined: 31st Oct 2008
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Posted: 27th May 2010 11:59
OMG the 1st screen is like WOW
great graphics it looks like a real bathroom keep it up
greysword
15
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Joined: 31st Oct 2008
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Posted: 28th May 2010 13:18
hello i made a cover for your game.... ill fix some things if you like it ....
just let me know what you think ....



Uploaded with ImageShack.us
Zay
14
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Joined: 2nd Dec 2009
Location: sLOVEina
Posted: 28th May 2010 14:55
Well to be honest,it can't compare to the quality of the game.
Could I try at making one for you?
Just check my thread to see my recent work:
http://forum.thegamecreators.com/?m=forum_view&t=169198&b=24
SGJB
15
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Joined: 18th Mar 2009
Location: UK
Posted: 28th May 2010 20:29 Edited at: 28th May 2010 22:51
@ColtFang & greysword: Thanks guys

@greysword: Looks great, but I’ve started making cover art, Thanks anyway

@Zay: No thanks, your other work looks great though, keep it up.

Thanks guys expect more soon.
teamhalo
18
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Joined: 6th Nov 2005
Location: florida
Posted: 28th May 2010 23:06
Exceptionally impressed with the first few screens.

NEW EMAIL: tony.gaglio@yahoo.com
Metal Devil123
15
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 29th May 2010 03:12
Agreed with Zay. And the blood splat makes it a tad harder to read.


Heimo Vesa ROCKS!!!!!
SGJB
15
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Joined: 18th Mar 2009
Location: UK
Posted: 10th Jun 2010 20:18 Edited at: 10th Jun 2010 20:19
I have some new screens for you all, Tell me what you think.

Screen 1

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SGJB
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Joined: 18th Mar 2009
Location: UK
Posted: 10th Jun 2010 20:19
Screen 2.

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SGJB
15
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Joined: 18th Mar 2009
Location: UK
Posted: 10th Jun 2010 20:21
and the last one for now.

Don't forget to tell me what you think.

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Zay
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Location: sLOVEina
Posted: 10th Jun 2010 23:06
I just love the third picture
Metal Devil123
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Location: Suomi, Finland
Posted: 11th Jun 2010 00:09
Nice work. Cool graffitis!


Heimo Vesa ROCKS!!!!!
The Storyteller 01
14
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Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 12th Jun 2010 14:55
Does it work in a built game too, or did you only run test games so far?

In case you find my grammar and spelling weird ---> native German speaker ^^
2 Rogues
15
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Joined: 26th Dec 2008
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Posted: 12th Jun 2010 15:12
You are succeeding at realism here, I love all the screens, except for the hallway one with the doors in a row, that one needs some work. Exceptional work SGJB!
D0MINIK
15
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Joined: 18th Mar 2009
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Posted: 12th Jun 2010 16:35
Wow, nice work on the textures!

Could use a few more entities. Otherwise, looks excellent so far!

SGJB
15
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Joined: 18th Mar 2009
Location: UK
Posted: 13th Jun 2010 00:35
@Zay & Metal Devil123: Thanks guys

@The Storyteller 01: I can't build game at the moment as I am using the demo version of Project blue.

@2 Rogues: Thanks, yeah that scene is still a big WIP

@D0MINIK: Yeah I've been experimenting with entity placement, just don't wont to over populate some parts as for most of the time I’m going for a dirty abandoned feel so I there wont be that many entities, but Thanks I’ll get right on to it.

Thanks everyone.
The Storyteller 01
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Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 13th Jun 2010 00:46
Quote: "@The Storyteller 01: I can't build game at the moment as I am using the demo version of Project blue.
"

Thanks for being so honest. I was allready halfway expecting a game sometime.

In case you find my grammar and spelling weird ---> native German speaker ^^
SGJB
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Joined: 18th Mar 2009
Location: UK
Posted: 28th Jul 2010 16:21
Sorry I haven't been around recently people, but these last few months some stuff needed my attention.
Anyway with V1.17 update I've started to improve some areas and I'm going to start making a demo soon.

First screen.

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SGJB
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Posted: 28th Jul 2010 16:21
Second screen.

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ploxiegens
14
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Joined: 12th Dec 2009
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Posted: 28th Jul 2010 21:20
hey are these : http://www.youtube.com/watch?v=rXLZxQ4el3Q guns be in it?

bad zombie!
Metal Devil123
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 28th Jul 2010 21:56
It looks great! Very good job. But I think I see a minor seam on the floor texture. Might be my eyes thou, I am tired...

SGJB
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Location: UK
Posted: 28th Jul 2010 22:04
@ploxiegens

Not these ones no, I'm going to make some more detailed ones that fit the new style.

@Metal Devil123

Thanks Metal Devil, I'll see if I can fix it.

Expect more seen.
ploxiegens
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Posted: 28th Jul 2010 22:41
Quote: " Not these ones no, I'm going to make some more detailed ones that fit the new style.
"


damm, i love that reload through

bad zombie!
SGJB
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Joined: 18th Mar 2009
Location: UK
Posted: 29th Jul 2010 00:28
I'm going to keep the reload, just put it on a better model.
Nbt
14
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Joined: 11th Oct 2009
Location: Behind you!!
Posted: 29th Jul 2010 00:43
This is very impressive. I like your use of lighting and map design, with never too many bits n bobs to clutter and always enough to create the right effect.

You have a very good condemned feel to it

Bond1 - "I see this and think of a beach"
SGJB
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Location: UK
Posted: 29th Jul 2010 16:28
Thank you Nbt
OutdoorGamer
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Joined: 23rd Dec 2009
Location: everywhere...
Posted: 29th Jul 2010 16:50
More screenies please!

signatures are dumb.....
idk why....
Metal Devil123
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Location: Suomi, Finland
Posted: 29th Jul 2010 18:19
Quote: "This is very impressive. I like your use of lighting and map design, with never too many bits n bobs to clutter and always enough to create the right effect.

You have a very good condemned feel to it"

That pretty much is what I would say if I knew better english.

DarkJames
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Posted: 17th Oct 2010 19:10
I know this is a huge bump, but i d want to see updates... i know i saved a project once by doing this... lets hope it wil hapen again

bman332211
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Joined: 23rd Apr 2009
Location: Turn around
Posted: 12th Nov 2010 02:44
Those screens look amazing. I can't wait to see more!

SGJB
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Location: UK
Posted: 12th Nov 2010 23:29
@bman332211
Thanks

@DarkJames
Sorry I haven't been updating much, had lots to do in real life, but I've still been doing a lot of work on this game, changing things improving things, so Crime isn't dead. Thanks for the bump and expect some screens soon.
DarkJames
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Posted: 12th Nov 2010 23:49
Saved another game? Maybe yes, WOW another one to the count 1( Alpha Project)

I really want to play SGJB, Even looking at one of your walls give me inspiration

SGJB
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Location: UK
Posted: 18th Nov 2010 22:03
I have some new screens for you all, I understand they might be similar to some of the old ones but I am redoing a lot of levels.

Enjoy.

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SGJB
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Posted: 18th Nov 2010 22:03
Second.

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SGJB
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Posted: 18th Nov 2010 22:04
And the last for now.

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Leongamerz
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Joined: 14th Aug 2010
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Posted: 19th Nov 2010 13:14
Very nice SJGB new BOTB is coming!!!

Hello.There is my pics.And nice to meet all modeller,designer and many more
DarkJames
14
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Posted: 20th Nov 2010 00:22
I love it, but the second high segment, is unseamlessed in the bottom (i know that technique )

ThoughtWire Software
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Joined: 10th Aug 2010
Location: Inside your fridge, drinking your milk.
Posted: 20th Nov 2010 14:00
Very well done, I love the lighting effects and very realistic apartment look. Looking forward to a demo of this.

www.thoughtwire.co.uk
Leongamerz
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Posted: 21st Nov 2010 11:16
I will keep this thread alive so any updates?


Hello.There is my pics.And nice to meet all modeller,designer and many more
DarkJames
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Posted: 22nd Nov 2010 16:51
Alive?
its just 1 day

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