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Geek Culture / UDK - Anyone tried it?

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Matty H
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Location: England
Posted: 26th Mar 2010 16:14
Unreal Development Kit

Anyone have any experience with the above or unreal-script?
Also, do any of you see stuff like this, get excited and want to change dev tools, perhaps forgetting all the hours you have spent learning how to use your current dev-kit.

Van B
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Location: Sunnyvale
Posted: 26th Mar 2010 16:45
Any learning you do is invaluable, whether it's in DBPro, UDK, Blender, Photoshop, anything at all to do with anything you want to do.

Someone with experience will take to new systems a lot easier - if you know the groundwork involved in a FPS engine for instance, then it's much easier to learn, even just knowing what is expected of the developer in these engines can be a bonus.

It all stems back to how you view your projects. I don't see projects in one particular system anymore, because DBPro on my laptop is different to DBPro on my desktop is different to DBPro on Netbooks is different to UDK, Unity, Leadwerks...

You can go on for ever and ever, flip-flopping between engines - OR - you can learn to make games. Making games is making games, there are more migratory techniques than most people would expect. The very very best UDK users out there understand why and how it does what it does - someone picking up UDK will not understand it, they will follow tutorials that show them how to do exactly what they are told. The more experience, the more you undertand, the more you can do, the more you can push your engine.

Who is to say that UDK is any good for a game besides an FPS though. I will ban anyone who mentions that bloody underwater 2D thing - it is still made by a company of people. For a soloist - UDK is development suicide. Really, can anyone name a solo UDK project that got finished and released?

At the end of the day, decide on the engine that suits your skill level and game idea - if you are skilled with modelling and design, and know the basics of 3D programming, and want to make a FPS game then UDK might be worth a look.
For every other type of project and level of user knowledge - well they already found the right place (here).


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PAGAN_old
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Joined: 28th Jan 2006
Location: Capital of the Evil Empire
Posted: 26th Mar 2010 17:23
i have it but my netbook will not run it and thats all i have now. I wanna try it out though it looks interesting

dont hate people who rip you off,cheat and get away with it, learn from them
Indicium
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Posted: 26th Mar 2010 18:21
It won't run on my laptop

Windows 7 32-Bit Home Premium Intel Pentium Dual-Core @ 1.46Ghz 2038mb RAM
Mnemonix
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Posted: 26th Mar 2010 18:27
I haven't tried it, but I know how to use the UE3 editor and that is a lot of fun

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Oolite
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Posted: 26th Mar 2010 20:59
Currently well deep into UDK, making a total conversion for a three year project at Uni.
I love the material editor which is amazing in itself. Kismet is also brilliant for those simple scripted sequences, Matinee is also amazing. FaceFX, although hard to set up initially gives so much control over facial animation and expressions. Everything is just amazing so far, still can't fix that horrible texture/normals pop in though.

Unrealscript is powerful and very diverse although documentation is thin, the best way to find out things are done is to sift through the original source code. There is one book by the 3d buzz team that is meant to be coming out soon, but the release date keeps being later and later. As soon as that comes out I should have a decent reference for Uscript, until then it's finding the odd useful tutorial or spending hours shuffling through existing script. If you're going to start using unreal script, set up nfringe with Visual Studio, it makes moving through the existing script a breeze with 'go to definition' and intellisense is always useful.

Bugsy
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Posted: 26th Mar 2010 21:45
I use it to make Mirror's Edge maps. it's funner than unity and as easy as FPSC.


CoffeeGrunt
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Posted: 27th Mar 2010 01:27
Quote: "still can't fix that horrible texture/normals pop in though."


That's texture streaming, unsure of the exact line, but there's tutorials to disable it.

I personally think it's a great engine to be honest.

Matty H
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Posted: 28th Mar 2010 14:15 Edited at: 28th Mar 2010 14:16
Quote: "For a soloist - UDK is development suicide. Really, can anyone name a solo UDK project that got finished and released?"


This may be true and I think its exactly what I am looking for, having a brief look in the forums there seems to be alot team orientated projects/requests.
I have done one tutorial and I will do some more but I think its important that you finish whatever you are working on before you start something else.


Quote: "If you're going to start using unreal script, set up nfringe with Visual Studio, it makes moving through the existing script a breeze with 'go to definition' and intellisense is always useful."


Thanks, I will do this as I am already familiar with VS.

thenerd
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Location: Boston, USA
Posted: 28th Mar 2010 15:55
I have it, but it runs really, really slow. I probably will use it more when I get a new comp.

SikaSina Games
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Location: Reading, UK
Posted: 28th Mar 2010 17:24
I have it and it runs fine, I used it for my GCSE Graphics a while ago and had some good results. I don't exactly plan to make games with it though since I can't get my head around importing custom models and adding actors...

-SSG

Sid Sinister
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Posted: 28th Mar 2010 18:56
Quote: "If you're going to start using unreal script, set up nfringe with Visual Studio, it makes moving through the existing script a breeze with 'go to definition' and intellisense is always useful."


Ah! Thanks for the tip!

Yeah, I used the Unreal Engine for my capstone project for my animation degree before it was called the UDK. The UDK has, and continues to add some impressive features to it.

There are free training video's to download or view online that Epic released. I highly recommend you go through them.

Be forewarned that if you try to do anything other than a first person death match you'll most likely be needing to dip into UnrealScript.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
Current Project: http://strewnfield.wordpress.com/ (Last updated 06/11/09)
RUCCUS
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Posted: 28th Mar 2010 19:25
pfff...my engine is better .

But really, UDK is an invaluable tool to have under your belt. Ive seen a lot of game companies ask for it as either a requirement or a preferred skill.
Matty H
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Posted: 28th Mar 2010 19:53
Quote: "Be forewarned that if you try to do anything other than a first person death match you'll most likely be needing to dip into UnrealScript."


My main interest is UnrealScript. I like playing with the various tools but I'm really a programmer, I suspect there may be a real wealth of artists etc in th UDK community so there may be plenty of opertunities for a programmer.

Quote: "Ive seen a lot of game companies ask for it as either a requirement or a preferred skill. "


I too have seen this.

Jeku
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Posted: 28th Mar 2010 21:02 Edited at: 28th Mar 2010 21:02
Quote: "Who is to say that UDK is any good for a game besides an FPS though."


Shadow Complex was made with the Unreal engine, and that was a pretty kickass 2D game I'd love to try out UDK if I had friends willing to do art assets...


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Sid Sinister
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Posted: 28th Mar 2010 21:28 Edited at: 28th Mar 2010 21:29
Quote: "My main interest is UnrealScript. I like playing with the various tools but I'm really a programmer, I suspect there may be a real wealth of artists etc in th UDK community so there may be plenty of opertunities for a programmer.
"


No doubt!

The book hasn't been released yet, but I own the previous two. They are really good. Keep an eye out for it, it should help you.

http://www.amazon.com/Mastering-Unreal-Technology-III-Introduction/dp/0672330822/ref=sr_1_2?ie=UTF8&s=books&qid=1269800879&sr=8-2

Edit: Looks like it's being released May 5th.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
Current Project: http://strewnfield.wordpress.com/ (Last updated 06/11/09)
Oolite
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Posted: 1st Apr 2010 04:13
Quote: "Edit: Looks like it's being released May 5th."

Like I said before, i've been watching this for a while, the release date has changed several times. I hope it sticks as i'm sick of spending hours rooting through source code just to do simple tasks. Let's hope it finally comes!
Quote: "I'd love to try out UDK if I had friends willing to do art assets..."

Hint hint?
As long as you don't need anything overly complex, like full character rigs with FaceFX set up. I'd be more than willing to get some place holder meshes set up for you. Keep in mind though, that it does come built in with quite a few meshes already so you may have no need if you're just messing around.

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