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FPSC Classic Work In Progress / Rise Of War Re(release)

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nikas
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Posted: 5th Apr 2010 18:03 Edited at: 9th Aug 2010 21:03
The progress of the game will be left behind i am making aMOVIE for "RISE OF WAR"

nikas
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Posted: 5th Apr 2010 18:17 Edited at: 8th Apr 2010 04:20
blaa blaa blaa

JLMoondog
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Posted: 5th Apr 2010 18:18
What's the thing on his back? :S Looks like a super generator thing-a-ma-bob...


Metal Devil123
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Posted: 5th Apr 2010 19:59
I like your style and the huds are nice. Pretty Fallout-ish, lol. I am downloading at the very moment.

God, grant me the serenity to accept the things I cannot change,
The courage to change the things that I can,
And the wisdom to know the difference.
Metal Devil123
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Posted: 5th Apr 2010 20:20
The demo was ok, but you couldn't complete it. The camera shaking all the time for some reason. Sometimes the character kept looping the walking animation even thou I stopped. But it was quite fun thou. But when you talked to that girl, the text went over the screen, so that I couldn't see teh end nor the start. The zombies attacked me trought the door,, as I didn't open it yet, but the following thing was kinda nice. It was ok. Fighting felt nice.

God, grant me the serenity to accept the things I cannot change,
The courage to change the things that I can,
And the wisdom to know the difference.
nikas
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Posted: 6th Apr 2010 01:02
Yes i know all the above i am in my way of fixing the after i finish the story telling through the game and ading voises to every character in the game and compluting the multitalk system for the npc's like in fallout.....and yes in the begining you choose from 2 characters to play 1 male and 1 female....

nikas
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Posted: 6th Apr 2010 01:03
Josh Mooney i have no idea what it is but in the game it is supposed to be the fresh water generator

nikas
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Posted: 7th Apr 2010 04:24
new demo is being uploaded with sound and npc's talk system with voises...anyone any coments?

nikas
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Posted: 7th Apr 2010 04:32
OOHH AND THE VOICES ARE ONLY FOR DEMONSTRAITING THE MULTITALK SYSTEM......they are going to be changed

Firestar
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Posted: 7th Apr 2010 18:24
That was interesting to say the least. Although a few problems with the fighting, such as being attacked from behind doors and such, it was good. I personally enjoyed using the 3rd person perspective and the flashlight.

The women who follows you at the one point gets a bit annoying though, the text when you first speak the left and right hand sides go off the screen not allowing you to read the entire of the text, also she didn't fight much either XD

Would you mind explaining how you did the weapon for your third person and how you got all the text to appear?
nikas
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Posted: 8th Apr 2010 03:40
ok wait and download the second demo comment it and say a bravo the all the things you most likely see in an fpsc game before...and then i will answer all your questions....

nikas
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Posted: 8th Apr 2010 04:18 Edited at: 8th Apr 2010 04:21
nikas
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Posted: 8th Apr 2010 06:00 Edited at: 8th Apr 2010 06:00
Crazy Acorn
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Posted: 8th Apr 2010 07:47
Awsome so looking forward to this awsome game!

- Gorlock
Metal Devil123
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Posted: 8th Apr 2010 08:54
Nice! Downloading!

God, grant me the serenity to accept the things I cannot change,
The courage to change the things that I can,
And the wisdom to know the difference.
nikas
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Posted: 8th Apr 2010 09:48
coment after playing guys!!!!

Metal Devil123
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Posted: 8th Apr 2010 10:43
Ok, I played it and it was better now. Dante althou was invicible (you need to use appear2 to spawn characters with shaders). The design was good, I liked the lighting too. The new characters were good also. But the walking animation on the character I needed to follow wasn't too good, but otherwise the character was awesome. It was good! Keep it up!

God, grant me the serenity to accept the things I cannot change,
The courage to change the things that I can,
And the wisdom to know the difference.
nikas
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Posted: 8th Apr 2010 11:44
the walking animation on the character you needed to follow is something that i cant seem to solve cause in the next levels you get to wear this armor...yeahhhhhh but i will solve it..

Metal Devil123
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Posted: 8th Apr 2010 12:35
Nice!

God, grant me the serenity to accept the things I cannot change,
The courage to change the things that I can,
And the wisdom to know the difference.
Crazy Acorn
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Posted: 8th Apr 2010 16:43 Edited at: 8th Apr 2010 16:44
Downloaded and played and here is my review...

Review
After playing I found most of the problems Metal Devil found. I wasn't sure where to go or where I was but I soon found my ways fighting ghoulish Monsters and invisible things. Flipping switches and talking to mean people. I flipped a switch only to find a person who looked like me upstairs and he started shooting me. I didn't know where the win zone was but I walked around and found out that at the second switch there is a shelf next to it and it had a glowing cup on it. A.K.A. Bond1's resident evil shader applied. I was not able to pick this up. Also a flouting m16 came out when i switched weapons.

gameplay: 4/5
lighting: 5/5

- Gorlock
Firestar
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Posted: 8th Apr 2010 17:00
I'll do mine the same style Gorlock did his, cause it seems to be a nice layout.

Review:
During the playing of the game, I found a few minor things to do with animation of the main character, such as when stationary, the player would continue to do the walk animation. Eventually, the player would be moving with the walking animation at all, like it was floating. I do not know whether this was intentional or not, but the Giant Beast you come across was slightly transparent and looked strange due to this. The player also had no shading effect and was bright even in the dark areas. I also saw what Gorlock did with the mug/cup glowing and with the person attacking when you reach the top floor. You may also wish to make it so the enemies/people do not drop their weapons, as with Gorlock, the weapons still float behind the player.

Suggestion:
This is just a suggestion but could you maybe increase the rate of fire for the players gun? It may be part of your game but with the slow rate of fire, it currently allows the player to be attacked quite a bit before having a chance to fire back, and with being in such a small space during what you have here, it is hard to run to a distance to wait to be able to fire again.

With all that said, if these problems can be fixed, I can see this being successful and with the character shader fixed and all the little problems, I can see it going far to.
nikas
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Posted: 8th Apr 2010 19:10
THNX Guys soo i have to say the animations of the character you have to follow are being fixed right now most likely they will be fixed in the new demo....the Giant Beast had a shader but i forgot to aply appear2.fpi ...Some times player get random animations or his animation playing continiusly it is a fpsc bug ..Overall this demo is to introduce the enviroment the multivoicetalk system and little bit of the gameplay..... the guy on the top floor is an ally something happend and i didnt aplyed the multivoicetalk system to him...I really apreciate your comments...There are many complex things going in the game like the glowing cup is the cup you have to give to the guy in the top floor that was not supposed to shoot you and that was the reason that it was unreachable...

Firestar
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Posted: 8th Apr 2010 21:38
Well I will keep an eye on this and wait for the next one to be released and have a look through it too and help as much as I can with testing
nikas
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Posted: 8th Apr 2010 21:43
and i will help you with anything i can ....

nikas
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Posted: 9th Apr 2010 10:22
something that i noticed is that the last goul appears out of nowhere sometimes...i mean it is supposed to appear after you trigger the trigger but sometimes he appears when i walk in the room why is this happening and when did he appeared when you were testing the demo guys?

Crazy Acorn
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Posted: 9th Apr 2010 17:26
I dont know I just walked in and flipped a switch and I turned around and noticed there was like 10 gouls following me...

- Gorlock
Metal Devil123
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Posted: 9th Apr 2010 17:53
actually 2 zombies...

God, grant me the serenity to accept the things I cannot change,
The courage to change the things that I can,
And the wisdom to know the difference.
nikas
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Posted: 9th Apr 2010 22:47
the 2 zombies that look like gouls from fallout3 it is just strange that they are supposed to be triggered by the switch but they appear before i switch the switch

nikas
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Posted: 26th Apr 2010 01:56
new screenshot

nikas
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Posted: 26th Apr 2010 01:57
coment and say what would you want to see in this game...i am open in ideas....

nikas
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Posted: 26th Apr 2010 14:39
anyone???hmmm...lame

Defy
FPSC BOTB Developer
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Posted: 26th Apr 2010 17:14
Dont have any ideas for you. Except, I do like the approach your taking, however how did u go with the camera problem that was mentioned in the other thread?

demo released.
Shadow Blade
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Posted: 26th Apr 2010 17:35
Looks awesome, you ripped dialog straight from Fallout 3 though . Love the third person, keep it up.

nikas
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Posted: 26th Apr 2010 17:45
Quote: "how did u go with the camera problem that was mentioned in the other thread?"

Which on of them?
Quote: "Looks awesome"

thanks..
Quote: "you ripped dialog straight from Fallout 3 though"

I know i sayed i will change it..This is only to show the multitalking system....

Defy
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Posted: 26th Apr 2010 17:54
Vertical axis if I remember corectly. Just thought I'd ask.

demo released.
greysword
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Posted: 26th Apr 2010 20:49
i like it
open world like gothic 3 or something?
nikas
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Posted: 26th Apr 2010 21:35
yep it will be almost open world....the screenshot has beem completely changed....should i upload this level??for you guys to see the style of the game-level?

Metal Devil123
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Posted: 27th Apr 2010 16:33
Nice screenies!!!

God, grant me the serenity to accept the things I cannot change,
The courage to change the things that I can,
And the wisdom to know the difference.
nikas
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Posted: 30th Apr 2010 19:58
nikas
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Posted: 30th Apr 2010 19:59
COMENT the images above plz guys......

Zay
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Posted: 30th Apr 2010 20:06 Edited at: 30th Apr 2010 20:07
I'll be honest...the last two screens look PROFESSIONAL!
I love you lighting,it's so...so...real actually.
Continue with this by all means.
I wonder what mod are you using (Project Blue ?).
Red Eye
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Posted: 30th Apr 2010 20:13
Well...

I'll be honest...the screen before the last looks nice!
And your others above look okay too.
I like your lighting,it's so...okay.
Continue with this by all means.
Now about ur last screen, well lets been honest a bunch of crap in a room???? Try, and expand it, maybe make some holes in the ceiling water falling and so on....

Everything needs a base of proof. But you must believe to accomplish it. Wich is one hell of a paradox.
DarkJames
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Posted: 30th Apr 2010 21:13
is it made in X10 cause in the one before the 2 last ones i can see Char Shadows

^My eagle Eye^


"Feel free in a world of madness,be the bright spot"
-Bloody James
nikas
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Posted: 30th Apr 2010 22:34
the character shadow was a small modification of x9 that i made but i dont think i will use it cause frames from 20 to 10.....
Quote: "
a bunch of crap in a room????"

Yes i know have you played fallout 3??the same bunch of crap cause this is a underground shelter level..Hahaha the holes will be added....

nikas
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Posted: 30th Apr 2010 22:34
do you want me to upload the demo of the level???

DarkJames
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Posted: 30th Apr 2010 22:47
I want you to get online on MSN XD
please do it please


"Feel free in a world of madness,be the bright spot"
-Bloody James
Metal Devil123
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Posted: 30th Apr 2010 23:23
Awesome! I love the jeep and the scene looks nice! Very good!

God, grant me the serenity to accept the things I cannot change,
The courage to change the things that I can,
And the wisdom to know the difference.
nikas
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Posted: 1st May 2010 00:19
my msn is divernikas@hotmail.com i will get right now

DarkJames
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Posted: 1st May 2010 01:08
k im waiting


"Feel free in a world of madness,be the bright spot"
-Bloody James
nikas
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Posted: 1st May 2010 01:40
why didn't you added me?i am waiting you...

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