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FPSC Classic Work In Progress / --<Pain of the Helpless ones>--{FPSC X9}

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DarkJames
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Posted: 7th Apr 2010 20:59 Edited at: 22nd Apr 2010 05:35


Genre - Post Apocalypse/Survival Horror
Developer - Bloody James

Languages - English and Spanish (2 versions)


Story

{Not Available}

Screens
Attached Loading Bay screenshot


"Feel free in a world of madness,be the bright spot"
-Bloody James

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DarkFrost
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Posted: 7th Apr 2010 23:12
Looking good Bloody James!

[img][/img]
Bigsnake
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Posted: 7th Apr 2010 23:14
Cool, That gmod image is still funny lol. Metro Cops just look so retarded

Windows 7, Amd Athlon 7750 Black Editon (64 bit,3ghz + Dual Core), ATI Readon HD 4870 1gb Edition, 4gb Ram.
mgarand
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Posted: 7th Apr 2010 23:15
wow another game?! your in a game-making rage, altouhg looks good



Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.
The Imperfect Sheep
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Posted: 7th Apr 2010 23:19
Looks cool, nice work. I know how it feels to have inspiration for new games. Keep up the good work.


DarkJames
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Posted: 7th Apr 2010 23:21
Quote: ""I know how it feels to have inspiration for new games.""

Finnaly someone!

No flaming about me making another game please just enjoy the screens

Any more comments?


"Feel free in a world of madness,be the bright spot"
-Bloody James
Snipesoul
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Posted: 8th Apr 2010 02:01
Now that's quality! I'm really lovin' all those screens; they show an amazing amount of detail!

BTW that gmod pic is soo win!

"Dad? Dad, I'm a- Ye- Not a "crazed gunman", dad, I'm an assassin! ...Well, the difference bein' one is a job and the other's mental sickness!" - The Sniper.
DarkJames
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Posted: 8th Apr 2010 02:08
Thanks SnipeSoul
tomorrow i might upload more screens


"Feel free in a world of madness,be the bright spot"
-Bloody James
Bugsy
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Posted: 8th Apr 2010 03:44
PIC 1: I can't see anything but the light. make it brighter or take wide angles on your pictures. levels look more detailed if you don't focus on one thing

PIC 2: you're using a wall texture for the arch ceiling? may want to rethink that one.

PIC 3: that's very nice bloody james, good work!

also, what happened to "NO WIP's for 2 months" ?


Metal Devil123
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Posted: 8th Apr 2010 09:07
The first looks nice, except that I would propably increase the range of the light.

Second screenie is good, but the ceiling doesen't mach the rest of the room. And the crate piece looks weird. I know what you were trying there, but still. Maby if you rotated it a little in some directions, instead of keeping it in the default position.

The third is the best one, except the pipes are going trought eachother. I would fix that, but aside from that, it's a perfect scene! Is that the texture I sent to you or is it someone else's?

God, grant me the serenity to accept the things I cannot change,
The courage to change the things that I can,
And the wisdom to know the difference.
Zay
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Posted: 8th Apr 2010 15:04
Excuse my language,but....Holy S**t!
For me,you're pretty much making one the most interesting game at the moment.
I love Penumbra style games and scenes.
I would really like to know,where you got those lights in the second and third picture.

Please don't leave this game,it's got some potential!
Metal Devil123
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Posted: 8th Apr 2010 18:04 Edited at: 8th Apr 2010 18:05
Quote: ""Dad? Dad, I'm a- Ye- Not a "crazed gunman", dad, I'm an assassin! ...Well, the difference bein' one is a job and the other's mental sickness!" - The Sniper."

Lol, I love that quote! TF2 forever!

But back to topic, I just got to say that. I must agree that this is very interesting game indeed, but I would change the ceiling texture or the segment texture in the first screen.

The second screes is not working anymore, BTW

Ah, nothing it works now...

God, grant me the serenity to accept the things I cannot change,
The courage to change the things that I can,
And the wisdom to know the difference.
DarkJames
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Posted: 8th Apr 2010 18:56 Edited at: 8th Apr 2010 22:46
The light fixtures are from kravenwolf and from Xplosys

Thanks to you all.. here is a new screenie from Level 6


I call this Talking People (you can hear the conversation)

talkin' people
[center]



And another one showing some new rooms (M4 from Mp9/mp10)

New picture

[/center]


"Feel free in a world of madness,be the bright spot"
-Bloody James
French gui
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Posted: 8th Apr 2010 19:05 Edited at: 8th Apr 2010 19:08
Your screens look very nice, keep that good work! Kravenwolf ceilings on the first screen need to be more aligned (or maybe you've rotated some of them?):



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DarkJames
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Posted: 8th Apr 2010 19:17
Thanks FG!
ill fix it!
i might change the ceiling and use Theks one


"Feel free in a world of madness,be the bright spot"
-Bloody James
Predhunt
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Posted: 8th Apr 2010 19:24
Great =D very good !

Good job has you trailer ?

DarkJames
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Posted: 8th Apr 2010 19:26
No... i dont know of video editing :S:S i may ask someone..

anyone intrested?


"Feel free in a world of madness,be the bright spot"
-Bloody James
AbdulAhad
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Posted: 8th Apr 2010 19:47
Nice pics!

The Small pipe is going through the bigger pipe.

Abdul Ahad
SGJB
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Posted: 8th Apr 2010 20:00
Great job Bloody James, gonna keep my eye on this one.
Zay
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Posted: 8th Apr 2010 20:58
Quote: "No... i dont know of video editing :S:S i may ask someone..
anyone intrested?"


Hey post me some footage,I've got Sony Vegas pro 9 and I'm quite good at it
Metal Devil123
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Posted: 8th Apr 2010 21:21
In the first screenie on the last pack of screenies the tiles are weirdly leaning at the wall. Would they really do this, or would they just collapse there. The same in the second one too.

God, grant me the serenity to accept the things I cannot change,
The courage to change the things that I can,
And the wisdom to know the difference.
DarkJames
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Posted: 8th Apr 2010 22:32
They putted them like that to check on electricity and water.. since now thats their home

Quote: "
@Hey post me some footage,I've got Sony Vegas pro 9 and I'm quite good at it
"


Yeah sure.. ill be sending some footage Of levels soon (maybe monday ok?)


"Feel free in a world of madness,be the bright spot"
-Bloody James
DarkJames
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Posted: 8th Apr 2010 22:41 Edited at: 10th Apr 2010 02:40
ok Got an update on Level1 !!

New Spawn point

Removed because it was requested



And A AWESOME Update on the tunnels

New Tunnels



Please some support will be appreciated

Also.. im almost not doing Mp40 XDXD i know... i might use it for level 2! for buildings.. but..i really would like if someone gave me or link me to some good Post Apoc. entities and segments/Textures


"Feel free in a world of madness,be the bright spot"
-Bloody James
The Imperfect Sheep
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Posted: 8th Apr 2010 22:55 Edited at: 8th Apr 2010 23:06
Really nice levels!

Keep up the good work!

EDIT: Mixed up my modelpacks, nvm


maxiqueen123
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Posted: 9th Apr 2010 00:23
looks very ver< good

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DarkJames
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Posted: 9th Apr 2010 00:59
Thanks Both TIS and Maxiqueen123!!

Anyone wants some more pictures?
Answer YES/NO


"Feel free in a world of madness,be the bright spot"
-Bloody James
Bugsy
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Posted: 9th Apr 2010 01:59
yes pls. fix up that city one and attach it.


DarkJames
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Posted: 9th Apr 2010 02:02 Edited at: 9th Apr 2010 02:02
You screwed the surprise LOL!
naah.. yeah im fixing it right now!
any more answers to the question?

Quote: "Anyone wants some more pictures?
Answer YES/NO"



"Feel free in a world of madness,be the bright spot"
-Bloody James
Metal Devil123
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Posted: 9th Apr 2010 16:20
I know what they are ment to be doing there, but would it be possible for them to stay like that, or would they collapse, like.. you know. If there is 2 blocks, would they stay together?. OK NVM, I'm np expert on these things, just wondering.

And the new hallway looks awesomer than ever! This project is really going well

And the texture looks liek the one I sent to U ( I know it's from CGT, but I edited it) or is it not? Nothing wrong with it, just wanting to know, if it is

God, grant me the serenity to accept the things I cannot change,
The courage to change the things that I can,
And the wisdom to know the difference.
DarkJames
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Posted: 10th Apr 2010 01:07 Edited at: 10th Apr 2010 01:15
I got some Outdoor level (level 2)
Pictures to show!!

Burning City








Aim of the Game
What I'm trying to build is a long game...(10-15 hrs) creating an environment that is good. As you can see in the pictures they are indoor scenes. I can promise you that there will be outdoor levels and they will rock the stage. I hope to release this when the migration is out, and this will be a long term project (1/2 to 2 years).


MD123
yes its your texture heavily edited (sharpened floor and wall )


"Feel free in a world of madness,be the bright spot"
-Bloody James
DarkJames
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Posted: 10th Apr 2010 01:14 Edited at: 10th Apr 2010 01:18
Also..
idea for Level 7 and 19

Level 7:
Burning City 3
You come outside of the Anti-Z bunker with allies... you go trough Gerf City (not the City in Level 2-4) Main objective is to find resources to keep you all alive......

Level 19:
Abandoned Prison:
After the chasing of the zombies,you (stupid!)go into the abandoned prison knowing that there you can hide better or wait til the horde passes...such a wrong choise...so wrong

again.. i repeat this text:

Aim of the Game
What I'm trying to build is a long game...(10-15 hrs) creating an environment that is good. As you can see in the pictures they are indoor scenes. I can promise you that there will be outdoor levels and they will rock the stage. I hope to release this when the migration is out, and this will be a long term project (1/2 to 2 years).


and Zay! i have to answer one question of yours
about lighs...

the Second screenie light is Kravenwolf's and the third screeny light is from Mp38,the oil lamp is Custom Made by thek


"Feel free in a world of madness,be the bright spot"
-Bloody James
Marc Steene
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Posted: 10th Apr 2010 02:22
Lighting and city scenes look great, I can't wait to see more of this


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Bugsy
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Posted: 10th Apr 2010 04:05
the city looks nice, but withs such a bright sky, it just doesn't happen in reality where building tops are completely pitch black. humans eyes will always adjust, so I suggest you raise the ambience to a blueish 5 or 10. there IS moonlight.

also- good luck with 15 hours, TECHNICALLY I can build a map that takes 1 hr. to complete BUT A- that map will have trouble building.
B- it will have to sacrifice details. so 15 1 hour maps will be too long, dry, and boring for a casual player. you have to understand that players like differing in level design and media. nobody wants to walk through streets killing the same zombies with the same weapons for 15 hours. you need to build a balance which keeps the player being rewarded for each task they perform (increasing in difficulty) and this can't increase the game's file size. I would suggest shortening the game to around 4 hours maximum, 2-2.5 is more like it (there's no way to stretch out gameplay in a level and run it on an average comp without LOTS of keys and aimless walking) I would also suggest keeping enemies constant and different. the people who are playing your game will understand the trade off between number of different enemies and slight lack of detail in outdoor design.

bottom line-
it'll never build unless you lower your expectations, and if it does build, it'll be too long and dry for anyone to complete.

keep it short, keep it fun, and kep the player coming back for more.

(also, fix the shadow from the street lamps, an object emitting light does not cast a shadow of it'self)


Metal Devil123
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Posted: 10th Apr 2010 08:47
Nice screenies! I love your outdoor design. You should do more outdoor levels.

God, grant me the serenity to accept the things I cannot change,
The courage to change the things that I can,
And the wisdom to know the difference.
SekoIdiootti
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Posted: 10th Apr 2010 11:16
Looks really cool.

Kalinka
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Posted: 10th Apr 2010 20:15
it's fine but it would very stupid if you palce light under pipes. you know electricity and water. you do the math


Bugsy
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Posted: 10th Apr 2010 20:21
I don't think it's under them, I think it's hanging in between them.


DarkJames
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Posted: 10th Apr 2010 20:23
thats right bugsy...if you check the form of the pipes and their way..you see that the light source has free space...not going trough them...just in the middle


"Feel free in a world of madness,be the bright spot"
-Bloody James
General Jackson
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Posted: 10th Apr 2010 21:28
Looks very good BJ, nice job

starmind 001
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Posted: 10th Apr 2010 21:53
I think you game look good. I replied to your email. Those lights would be fine. Most indsutrial light are made to handle weather and water pipe burst. It is not uncommon to have a light under or above a pipe. It just depends on the code and the contractor at the time of the install. In this case I would say the electric was done before the plumbing, but then you have your inspector that can usually overlook something like this. It also depends on what the pipes have running through them. If it is waste it would be fine, but you also have to remember that this is post apocalypse game, so codes ond what might have ran through them at one time is no longer and issue.
Sorry, just rattling on. Keep up the good work.

DarkJames
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Posted: 11th Apr 2010 01:59
I know its exagerated but i started working on the level 19-Abandoned Prison..and got some pretty amazing results





and Level 21, called Beginings,this level tells the origin of the G-Gen,the virus that infected their workers in 2014,killed them in 2015 and they woke in 2017,when they got close to town they infected all of the humans in a range of 100 km,this became a major hit...U.S went to Clean the area and got infected when they got to USA back...they infected them too....now the infection has evolved and its not infecting as now its not curable...there is no cure for it...you cant kill them...not even in the head..theyill stay in the ground til the G-Gen regenerates the area




"Feel free in a world of madness,be the bright spot"
-Bloody James
Juzi
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Posted: 11th Apr 2010 02:19
This is some pretty awesome stuff! You've come a long way. I personally think that you are one of the best FPSC level designers on these boards. But yeah, you have pretty big plans about the duration of the game. It's going to be a real challenge.

With me disaster finds a playfield
DarkFrost
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Posted: 11th Apr 2010 02:28
My god, the prison shots are the best!

[img][/img]
General Jackson
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Posted: 11th Apr 2010 02:38
Awesome work, Hope you finish this one.


Cheers,

GJ

Bugsy
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Posted: 11th Apr 2010 02:51
I wholeheartedly agree with Juzi. throughout all of our skype conversations and consultations, I've seen you do nothing but improve gradually and gracefully over time into becoming one of the best mappers I've seen on this forum yet!


Metal Devil123
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Posted: 11th Apr 2010 10:09
Yeah, agreed. I can still remember Hate. Comparing to this, you have gone a REALLY long way. Nice shots

God, grant me the serenity to accept the things I cannot change,
The courage to change the things that I can,
And the wisdom to know the difference.
da2020
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Posted: 11th Apr 2010 12:40
nice game but what ever happened to your other projects?
Kalinka
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Posted: 11th Apr 2010 15:13 Edited at: 11th Apr 2010 15:16
Quote: "thats right bugsy...if you check the form of the pipes and their way..you see that the light source has free space...not going trough them...just in the middle"


i'm not saying that. just i wouldt put a light under a water pipe in real life...again...

DarkJames
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Posted: 11th Apr 2010 16:31
Update..there wont be 15 hours or 25 levels..since it will get too boring...it will be 15 levels and 3-4 hours

Love to read those comments
Keep em' coming!


"Feel free in a world of madness,be the bright spot"
-Bloody James
Wolf
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Posted: 11th Apr 2010 16:36
Quote: "thats right bugsy...if you check the form of the pipes and their way..you see that the light source has free space...not going trough them...just in the middle"


Come on you haven't really thought about water and electricity .... but it doesn' t matter.

Screens look good. Some fixes here and there and this' ll be a good project.



-Wolf

God Helps the Beast in Me!

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