ah yes...good memories. how long did we spend on that code, ian? hehehe.
for some background there, ian and i met when we decided to optimize pixel-perfect collision over in dbdn...probably about a year ago now, or close to it anyways. we were post-trading and sticking up optimizations that (no kidding) would save 2/1000's of a second.
the code is ultra-quick and you shouldn't have to dig into the memblocks portion if you just want pixel-perfect collision (although it makes a fun study...ian did some pretty good coding there in the memblocks with pointers etc.).
-= i only do what my rice krispies tell me to do =-