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Geek Culture / New Site

Author
Message
Nickydude
Retired Moderator
18
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Look outside...
Posted: 2nd May 2010 00:05 Edited at: 2nd May 2010 00:07
Quote: "Nickydude just deletes any images larger than 800x600."


Don't know where you got that from because I a) ask them to reduce the image or b) change it into a link.

Toasty Fresh
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 3rd May 2010 10:05 Edited at: 4th May 2010 04:26
Do you? Ah.

Would it be too much to ask to increase the limit to 1024x768?

EDIT: I have another request. Can the mods send an email (if an address is provided) when you get noobslapped containing information such as how long I'm slapped for and why? It's getting annoying being slapped and having to search through everything I've posted in just to find out why.
J T Huges
15
Years of Service
User Offline
Joined: 24th Oct 2009
Location: O-HI-O. USA.
Posted: 4th May 2010 16:30
I found the new website features very easy to work and a awesome new look. The main home screen makes it very easy to get too and from other screens.

Great JOB.

Live Long -N- Rock'n Space Cowboys
Virtual Nomad
Moderator
19
Years of Service
User Offline
Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 4th May 2010 22:07
a couple things to mention:

1) the leadwerks and puregdk (maybe more?) "large" icons (at bottom when mouse-over) are low res compared to the rest.

2) i've never appreciated how the model packs seem specific to FPS creator when most (if not all?) work fine under dbpro/other platforms. it causes unnecessary confusion for non-fpsc users as to whether or not they are usable which, i'm sure, makes people NOT buy them (this was the case for me for a long time and there are plenty of "will the pack work under dbpro?" threads, too). dark matter is under "3-d modelling" and model packs are under both fpsc & "graphics". point is i think there is some (cross-?) categorization needed.

3) fpsc bonanza still shows conflicting prices. some show $22.99 (as is repeated in the newsletter regularly), others $29.99.

4) i think the layout width toggle should be a bit more obvious. 14x9 pixels?

there have always been some inconsistencies and need for further information on various products, etc, and i'd hate to see a re-vamp without them being "fixed". from a business perspective, some of these issues must be affecting purchases as users are left to wonder on compatability, etc. i know it did for me. searching the forums for answers is generally more than a chore when looking for specifics, as well. i would definitely like to see the "powers that be" compile exhaustive, up-to-date FAQs for all products so users (old and new) can make informed decisions on where their money might go.

otherwise, i like the new look

Virtual Nomad @ California, USA
AMD Phenomâ„¢ X4 9750 Quad-Core @ 2.4 GHz . 8 GB PC2-6400 RAM
ATI Radeon HD 3650 @ 512 MB . Vista Home Premium 64 Bit
Aaagreen
17
Years of Service
User Offline
Joined: 4th Sep 2007
Location: City 17
Posted: 4th May 2010 23:23 Edited at: 4th May 2010 23:24
Quote: "the leadwerks and puregdk (maybe more?) "large" icons (at bottom when mouse-over) are low res compared to the rest."


Leadwerks looks shiny and crisp to me with Firefox. PureGDK sucks though.

Your signature has been erased by a mod.
yl76
15
Years of Service
User Offline
Joined: 28th Sep 2009
Location:
Posted: 5th May 2010 20:20
Sorry if this has been answered already, but is there a exact time frame when the codebase will be back?
Green Gandalf
VIP Member
20
Years of Service
User Offline
Joined: 3rd Jan 2005
Playing: Malevolence:Sword of Ahkranox, Skyrim, Civ6.
Posted: 9th May 2010 17:12
What's happened to this?

Quote: "There's a patch in users order histories that sorts out any Vista problems for DarkSHADER."


[From this thread:

Compatibility with Vista]
bitJericho
22
Years of Service
User Offline
Joined: 9th Oct 2002
Location: United States
Posted: 11th May 2010 05:58 Edited at: 11th May 2010 05:59
Quote: "It's not just one extra addition.

If you want the images to auto-scale, but NOT auto-compress, then your HD images will still use up the same amount of bandwidth small or large. This is because if you simply adjust the width and height of the image tag, it doesn't make the image size smaller (obviously). This will not help those with bandwidth restrictions.

A better option would be to have some kind of server process that scales the images using something like imagemagik, but then the problem will be TGCs servers will have to host the small versions of the pictures.

It's much more reasonable for the user to make his/her own thumbnails instead of having TGC use its own server processing AND hard drive space to store all of our images. It just makes sense.

If you have a more detailed description of how TGCs server should do auto-scaling of images, I'm all ears."


I agree.

However, the width issue could be easily fixed by making each post it's own table or div. Then if one's too wide, it doesn't muck up the rest of the page.

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