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3 Dimensional Chat / 3D simple Models

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haliop
User Banned
Posted: 19th Apr 2010 12:46 Edited at: 19th Apr 2010 12:48
i have started with blender for the past year
and this is how far i got , i still have a lot to learn

please comment

first is the Car Model , low poly with Texture Painting using Blender








second is the Super 3D Game Engine - > Loco Logo
high poly about 8000 triangles. (wheels.. and sphere..)


haliop
User Banned
Posted: 19th Apr 2010 18:31
bump?
haliop
User Banned
Posted: 19th Apr 2010 21:23
fine! you know what fine!
i will reply for myself!


unknown replier : what the *** this train is stupid.. just pure stupid.

haliop : well.. so are you...

hmm , makes one wonder..
RUCCUS
20
Years of Service
User Offline
Joined: 11th Dec 2004
Location: Canada
Posted: 19th Apr 2010 21:31 Edited at: 19th Apr 2010 21:32
You could try relaxing a bit, you have to give people more than half a day to comment.

The car is too boxy and out of proportion, not to mention it isn't finished, but good effort.

The train is a lot better in proportion if its meant to be some sort of a toy or cartoonish train but you seem to be using a lot of basic primitives (box, sphere, cylinder) in place of actually deforming the mesh into a new shape.
mike5424
16
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Joined: 30th Mar 2009
Location:
Posted: 19th Apr 2010 21:38
The train is too high poly And, As has been said a million times, This is not an instant messanger. Sometimes i have to wait over a week for some feedback

---
haliop
User Banned
Posted: 19th Apr 2010 22:38
Quote: "The train is a lot better in proportion if its meant to be some sort of a toy or cartoonish train but you seem to be using a lot of basic primitives (box, sphere, cylinder) in place of actually deforming the mesh into a new shape"


about that, the train is customizable , every part is for itself as a limb.
plus when i created it , i did it as one part , but then i noticed that if i wand a cylinder at the front , then its * 8 or *6 triangles just for the "hood",altough im taking what you said in more of , "ok next time i will manipulate it so it wont look so primitive" it can do the trick i think.

yeah the train is not finished neigther the car
and yeah the train can downgrade to about 3000 triangles and still look the same. i'll work on it
3dmasters
15
Years of Service
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Joined: 3rd Nov 2009
Location:
Posted: 23rd May 2010 22:53
Hey really nice start with modeling,
Now would be a good time to start working on mesh modeling in blender 3d. I would look into some tutorials in blender 3d modeling for games.

Have you tried making any game characters?

Here i am!!!
haliop
User Banned
Posted: 9th Jul 2010 03:31
sorry for the late response

about your question , well i tried building some characters but its very hard, for now im focusing on Programming / Scripting.
Azunaki
16
Years of Service
User Offline
Joined: 11th Feb 2009
Location:
Posted: 9th Jul 2010 21:23
yes it is very hard and because it is hard there are more tutorials on that very subject then i can even imagine.

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)

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