Quote: "You should check out recent developments with Rockstar Spouse."
Awesome, thanks.
Quote: "unfortunately, I don't deal with abuse in the game industry, but I do deal with abuse on a daily basis from state workers. I'm the DB manager for a state workers union and our organizers are constantly seeing grievances and issues from workers in patient care, corrections, and mental health facilities.
Most issues a worker can have fall into the following categories:
1. Benefits
2. Equipment
3. Favoritism
4. Job Description
5. Mandatory Overtime
6. Pay
7. Promotions
8. Safety
9. Sick leave policies
10. Staffing
11. Treatment by supervisors.
And I would think that when considering abuse in the workforce, it is one of these issues that is being abused.
Whether you agree with union politics or even just unions in general, I would look up some stuff about them. They will mostly be biased in favor of the workers, but it will give you good examples of the extremes of abuse in the workplace."
That list is perfect! Thanks, that really helps. I'll look up unions too.
Quote: "When I was interviewed for the position they told me to expect overtime, so I knew full well that I would be doing my fair share during crunch times to help out.
That being said, I was helping one team crunch, and right after jumped onto another team in the alpha period to help them crunch, then right after jumped onto yet ANOTHER team in the alpha period... it was 3 or 4 cycles in a row. Normally we're supposed to be with our own team the whole project through, then get a few days off at the end to rest (nor nearly the amount we put in, but it's still nice). When I complained to my boss about being jumped around, and then offered to help the last team WITHOUT doing any extra overtime, he guilt tripped me and had a manager hissy fit.
6 months prior to this I had told him I was handing in an application to get transferred to EALA in California, and he had a manager hissy fit.
They plan overtime into the project cycle from the START, which in my opinion is complete BS. I thought one of the qualities of management is to investigate what went wrong in previous cycles to help avoid the mistakes in the future. Not at EA. They simply schedule it in every year. My other manager was offended when I asked him about that practice. Incredulous!
While you should expect overtime during crunch, there was a time when I did 7 weeks straight, 7 days a week for 10-12 hours a day, for no extra pay. On the weekends the managers would bring in food to make it feel like we're getting something back, but that was only IF our manager decided to show up on the weekends. There were a few Sundays where we didn't have food, and the cafeteria was closed on the weekend.
The pay is not good for the programming industry. My current job in the business sector I'm making a good 33% more than I was in the game industry, and not doing a bit of overtime."
Nice, thanks for the info. It's just what I am looking for.
Quote: "I could go on an on. Please don't use my name if you're going to use any of this for your paper "
Lol, don't worry. If I do use the info it will be from "an informed source" or maybe "a former EA employee".

That would look good in a paper.