Quote: "Where are these Alien.x and Alien.3ds files?"
I see that there is a link for you above, but I had already sent them via email, so that you could try to see what I meant as quickly as possible.
Quote: "Regarding the .3ds model not being oriented correctly, in the Open dialog, press the Options button, and set the "Swap Y and Z" option. The natural orientation for .3ds models seems to be this way. This is a "sticky" option, so you should only need to set it once."
This worked for reading the model in, so that he stands correctly, giving me the beady eye, however animating still makes his arms disappear inside his head - a nice party trick, he probably doesn't have to do much to get the girls attention.
Quote: "Regarding the animation in the .3ds files, this is harder, as the format has different ways of representing animation, and I only put in support for the form used in the DarkMatter models. Very few modelers even attempt to support animation in .3ds, so I had feww examples. If I can get the model, maybe I can make JTEdit understand it, but I think putting much more time into supporting a format that doesn't support mesh deformation would be a waste of time."
I can understand this, so my next question is what was used to make these files? Nothing you can do about it, that I understand, but given that there seems to be growing support for your program here on the forums (and therefore by extension by The GameMakers themselves) it would have been nice to get right into the animating of the model without having to face these subtle setbacks. Do I have to find a friend with a copy of 3dMax or soemthing? Is this the only defacto program with which to animate the 3ds format?
Quote: "Ninja - Yeah it appears I have a problem with the math in the rotation animation code. However, my doctor says I still can't touch that code for a little while yet, as writing it damaged me emotionally, and I've not fully recovered yet. I'll add it to my bug list, though, and get to it in a bit. For now, can you use .x? It's better anyway."
Will do. I trust you are recovering well?
Quote: "With the Alien.x file, I have a problem getting an empty animation if I loaded the file as a second document with the .3ds file still loaded. If you close the .3ds document before loading the .x file, it works. Subtle bug! I'll fix this for the next release. Is this the problem you were having, that it had an animation you could open, but it had no keyframes?
"
Yep, that's the one.
Now that I know how to see the animations, I guess I'll have to do what I said and make a few more.
Subtle qwezzy, can you cut/copy and paste animations? For example copying a part of one animation, because it does almost what you want, pasting it at the end of the animations and then editing the animations so that it does exactly what you want?