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--Fixed string variables.
--Fixed decals without 1.0 ratio.
--Money, bank and custom variables now save the values in built games.
--Fixed mouseclick and closetocenter commands.
-New FPE settings
Okay, that wasn't really the secret feature (obviously). The real secret feature was much larger than that, and here it is:
What we were working on was a whole new community system for X10. It would have been similar to steam, but easier to use for people
making games with FPSC (we would have ended up supporting X10 and X9, along with DBP). It would have been like a central hub for FPSC
and DBP games. It would allow anyone with either a completed game, or a game in development to create their own page for the game (each
game page could be customised with CSS, so that the creator would have more control on how they wanted to present their game). On this
page you'd obviously be able to see screenshots and videos of the game, but also who plays the game, total hours played on the game,
achievements, leaderboards, and other statistics. To go along with the website, there was also a windows application. You'd log into
the windows app so that any games you played that supported this system would be able to keep track of play statistics (play time,
multiplayer kills, wins...) and achievements for each game. The app would also be able to update your game (for fixes and stuff), it
also supported DLC. Along with the new community system, the multiplayer was going to be significantly improved to accommodate the
system (new game modes, no more typing in IP addresses, various other things).
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