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FPS Creator X10 / Mystic-Mod: Official Thread

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Ashlan450
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Posted: 18th Sep 2010 16:19
budokaiman:

if your in need of money for the 3thrd person project, ill be happy to donate money to it
jules
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Posted: 20th Sep 2010 20:28 Edited at: 20th Sep 2010 20:35
i use the awesome mystic mod! ...and i got a new problem... i made screenshots that you see what my problem is. I hope someone can help me here
http://www5.pic-upload.de/20.09.10/jg46ku9fbgib.jpg
Soviet176
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Posted: 20th Sep 2010 21:29
Hmm jules, I want to say great job adding the shader to the segments it looks cool, I have no idea why the left isn't dark, did you make sure your light was not big?

Putting fear back into sliced bread since 4th May 2010
jules
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Posted: 20th Sep 2010 21:54 Edited at: 20th Sep 2010 22:57
it was the same light for both rooms... here my .fpe text file, maybe someone can find the failure there:

Ok i think here can be the reason for the failure but i need your help. I made another screenshot that you see what i mean:
http://www5.pic-upload.de/20.09.10/6qdj2uzkkwf.jpg
Squalker
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Posted: 22nd Sep 2010 16:23 Edited at: 22nd Sep 2010 16:23
@jules

Your Spec map looks fine... its not the texture itself that is the issue.... It is the Alpha Channel of your texture that is causing it to appear bright in darkly lit area..

If upload the _S texture in a zip file I can correct the Alpha channel for you.. But if you are going to making more segments on a regular bases you need to learn how to work with alpha channel editting...
jules
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Posted: 22nd Sep 2010 18:36
hi Squalker. It is very very nice from you to correct my texture, but i need 257 segments ^^ can you please show me how to do the alpha channel thing right. Can you make me a little tutorlial please? and another question, which program can i use to convert the jpg to .dds file? i will be sooooo happy if you help me =) thank you!
science boy
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Posted: 22nd Sep 2010 19:00 Edited at: 22nd Sep 2010 19:11
i had this trouble and it was as already stated the spec is too bright or the alpha channel not set correct. or im not sure if in the fpe of the segment you have to name them d,d2,n,s

i know the actual maps themselves have to be named

also jpg to png dds etc can be converted in paint.net very easily. and paint.net is free. with gimp you have to go through a mad treasure hunt to get the dll for the dds. so i suggest do it with paint.net.

an unquenchable thirst for knowledge of game creation!!!
seth zer0
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Posted: 23rd Sep 2010 12:19 Edited at: 23rd Sep 2010 12:54
I have nickydudes tutorial about this with Photo shop and gimp(crazy bump as well.) If I can post it I will. It show you the whole process and very well written.. And in the part of the segment script(.fps)
texture0 = texturebank\Firma\Room Textures\01greenwall_FLR_D.TGA
textured0 = texturebank\Firma\Room Textures\01greenwall_FLR_D.TGA
texturen0 = texturebank\Firma\Room Textures\01greenwall_FLR_D.TGA
textures0 = texturebank\Firma\Room Textures\01greenwall_FLR_D.TGA

Should look like this.
texture0 = texturebank\Firma\Room Textures\01greenwall_FLR_D.TGA
textured0 =
texturen0 =
textures0 =

Or Delete the other 3 texture path all together and it will look like this.
texture0 = texturebank\Firma\Room Textures\01greenwall_FLR_D.TGA

Edit:Oops... Just read the post on this didn't know it had its own post. What Photo editor are you using..
If you are using gimp it starters on page .29
IF In Photo Shop its on page .8


Squalker
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Posted: 23rd Sep 2010 15:40 Edited at: 24th Sep 2010 17:19
@ jules

Download this tutorial that NomadSoul made a longtime ago... It explains everything you need to know about setting up texture for segments and entities.... including how to work with alpha channels in Gimp and photoshop... As well as using CrazyBump...

Seamless Texturing
seth zer0
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Posted: 24th Sep 2010 06:22 Edited at: 24th Sep 2010 06:24
@Squalker
Quote: "Download this tutorial that NomadSoul made a longtime ago"


Oops sorry that who I meant NomadSoul not nickydude.

@NomadSoul

Sorry dude.

Squalker
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Posted: 2nd Oct 2010 18:59
Any news on 1.04 yet??
biohazardNL
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Posted: 5th Oct 2010 14:52
is there a possibility to make a rapple system as in tom clancy's rainbow six vegas 2? or a parachute ?

[href]http://tbhproductions.com[/href]
nathan 24
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Posted: 5th Oct 2010 21:08
hows it going???

Thanks
Nathan
Le Shorte
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Posted: 5th Oct 2010 22:59
Quote: " is there a possibility to make a rapple system as in tom clancy's rainbow six vegas 2? or a parachute ?
"

Parachute is easy. Just make trigger zones to have lower gravity, so then you'll fall at a slow speed.

What if your toaster was possessed?
budokaiman
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Posted: 8th Oct 2010 00:59 Edited at: 8th Oct 2010 01:01
Quote: "Any news on 1.04 yet??"

Yes, however it isn't any exciting news really.

I have been working a lot more on the secret feature than 1.0.4, but I had still been trying to work on it. Unfortunately, I have simply been encountering too many problems with Airmod, so I scrapped the integration of that, and instead of a larger 1.0.4, I am moving my focus to the secret feature. This does not mean that I won't release an update. I have finally found what Daniel changed in the source, and I have changed that back to what it should be, and redone the map size the way that it should have been done. Along with a bigger map size, you will see at least flashlight capabilities, and I plan on getting a variable system in to the next release also. As for when it will be released, I can promise that I will have it updated officially, by the end of next week depending on how much else I decide to add in.

Putting the fear back into sliced bread since 4th May 2010
Squalker
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Posted: 8th Oct 2010 04:35
@budokaiman Sounds great looking forward to it...
Le Shorte
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Posted: 8th Oct 2010 05:14
Squalker, you should look forward to it. It's amazing.

What if your toaster was possessed?
pdidy
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Posted: 8th Oct 2010 08:37
@ budokaiman
looking foward to the update thanks for your hard work
on this mod,
science boy
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Posted: 11th Oct 2010 19:10 Edited at: 11th Oct 2010 19:40
i am extremely excited about a large fantastic worky no more crashy two times area lets hear it for the budo.

( fanfare ) and then ( cheering ) then rupturous applause.



the crowd
-)

#



an extra bit of stuff.

we are keeping up with x9 in our own way.
. the particle system, we have had particles for a while and due to what squalker showed us in his/hers images big thanks to you. ( maybe not as advanced but it works and all i need is fog and low mist.)so we are there really.


. we can handle more entities and deal with fps easy.

. through that we have a larger area than x9 and can deal with it (soon)

. and flashlights and variables
. and soon a secret thing
. money and banking etc.
. ip ready
. better shaders or in my opinion anyway

@ budokaiman only a wish list pf maybes and ideas


hoping after the big thingy comes out we may get.....

one question with particle fog, can you change its colour?(would be awesome if you can)

game controller (rumble etc)
some good ai extras ( for making rain or something and more enemy stuff )
sky movement or lighting and darkening of sky boxes.
changable particle colours
animated lights etc.

anyway im happy with what i already have and looking major forward to the end of the week

an unquenchable thirst for knowledge of game creation!!!
Squalker
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Posted: 11th Oct 2010 19:54 Edited at: 12th Oct 2010 03:21
The one thing I would like to see some day is full control over the Particle System... but that can wait till a later release..
michael x
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Posted: 12th Oct 2010 16:47
well im hoping this come true. I been waiting along time to test the new update out.

more than what meets the eye

Welcome to SciFi Summer
science boy
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Posted: 16th Oct 2010 17:51
any news on the super release of 4.1 or 5.0 which ever progressive numeric advancement you go in?



an unquenchable thirst for knowledge of game creation!!!
Le Shorte
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Posted: 16th Oct 2010 18:41
Quote: "any news on the super release of 4.1 or 5.0 which ever progressive numeric advancement you go in?"

A full news report just in the next code segment:

*SPOILERS*


I do private FPSC scripting- email for more details.
budokaiman
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Posted: 18th Oct 2010 16:03
Quote: "any news on the super release of 4.1 or 5.0 which ever progressive numeric advancement you go in?"

If you mean, what I am still referring to as, the secret feature, I will fill you guys in on that as soon as The Next and I agree that it is in a good condition to start hyping up more.

As for 1.0.4, that is just in final testing phase right now, just want to make sure that all of the bugs are out before I upload it.


Mystic-Mod: Putting the fear back into sliced bread since 4th May 2010
science boy
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Posted: 18th Oct 2010 16:58
not referring to the secret feature. but release 1.0.4
which i am glad to say is almost upon us. and thank goodness you replied as le shorte almost had me in tears, but i know he thought i was talking of the secret thingy-ma-jig

so in baited breath i await the release which almost co-incides with x9s water release.

so big respect to the budster.

p.s. love alice in chains

an unquenchable thirst for knowledge of game creation!!!
Le Shorte
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Posted: 18th Oct 2010 23:16
Quote: "but i know he thought i was talking of the secret thingy-ma-jig
"

Heh, sorry. You're right

I do private FPSC scripting- email for more details.
The Next
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Posted: 21st Oct 2010 00:05
Sorry i haven't been around everyone I've had some personal issues to attend to and they have sort of consumed my life the past few weeks. I will start working my way back into the community very soon and will be active with Mystic Mod and the Specs thread as normal.

Mystic Mod - Putting the fear back into sliced bread since 4th May 2010
Windows 7 Pro, Intel Core 2 Duo 2.8Ghz, 4GB DDR3, Dual nvidia SLI 9800GT 1GB, 1.5TB Hard disk
budokaiman
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Posted: 21st Oct 2010 19:41
It's good to hear that you are back, but I hope everything is well with you or your family or whomever.


Mystic-Mod: Putting the fear back into sliced bread since 4th May 2010
budokaiman
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Posted: 27th Oct 2010 23:35
A little information. I am still getting that weird crash. I'll upload a video of it tomorrow (as I don't have access to X10 right now) to see if anyone has any ideas on what the problem is (and partially to prove that I actually have been working on it, at this point, I wouldn't blame anyone for disbelieving that I have been. I really want to get this update out to you guys, I apologize for teh increadibly long wait).


Mystic-Mod: Putting the fear back into sliced bread since 4th May 2010
michael x
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Posted: 28th Oct 2010 03:55
could you send me the update so I can check it out? I have gotten a lot of things to work in x10 it can crash for many of reasons. so far im bug free.

more than what meets the eye

Welcome to SciFi Summer
The Next
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Posted: 28th Oct 2010 11:42
Just as I thought I'd be making an appearence here again my hard drive goes and dies. May be a few days again until I'm back. Not sure how much worse things can get at the moment.

Mystic Mod - Putting the fear back into sliced bread since 4th May 2010
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science boy
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Posted: 29th Oct 2010 13:02
maybe put up the new version and see if we can create that error? and if you get no feedback as in errors then it is your machine somehow creating the error only.
but if you do get lots of feedback from the x10 community and we all get the same bug then we could maybe collectively help you on your mission to perfection of x10 genius ( or at least come up with ideas or a work around).

but all in all we are behind you and are willing to help ( well i am ) and not wanting any credit just to help create the best mod ever.

an unquenchable thirst for knowledge of game creation!!!
Bigsnake
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Posted: 30th Oct 2010 01:57
Quote: "Just as I thought I'd be making an appearence here again my hard drive goes and dies"


Bad karma ? Maybe someone sprayed that in your PC (Trust me, it smells worse then ...... You don't wanna know. There is a reason they called it bad karma)

Windows 7, Amd Athlon 7750 Black Editon (64 bit,3ghz + Dual Core), ATI Readon HD 4870 1gb Edition, 4gb Ram.
budokaiman
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Posted: 31st Oct 2010 02:42 Edited at: 31st Oct 2010 02:43
Quote: "could you send me the update so I can check it out?"

I am not going to be sending out the source, as it contains information about the secret feature.

Quote: "maybe put up the new version and see if we can create that error?"

It is an error resulting from the code, which I know will occur on others' computers.

I'm sure that if I browse through the code more, and hunt down exactly what variables I am looking for, I can fix the problem, but for now, here is a video of what is happening, so that you have some idea of what the problem is.
http://goo.gl/RmLO


Mystic-Mod: Putting the fear back into sliced bread since 4th May 2010
science boy
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Posted: 7th Nov 2010 00:00
got ya, as in as soon as you try go into the new realm something goes and does ya. so do you think it is something to do with the secret that is doing it?. as it seems to of appeared off late and as le shorte said had no problems wonder if it is a later addition?

anyway

keep up the excellent work
and hope you find the problem

an unquenchable thirst for knowledge of game creation!!!
budokaiman
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Posted: 7th Nov 2010 00:30
Quote: "so do you think it is something to do with the secret that is doing it?"

No, it isn't. I've managed to isolate it down to what array is causing it problems, so hopefully I can find out what bounds the array is exceeding fix that.


Mystic-Mod: Putting the fear back into sliced bread since 4th May 2010
science boy
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Posted: 9th Nov 2010 21:21 Edited at: 9th Nov 2010 21:22
ok well good luck we are all behind you ( done in airplane the movie with leslie neilson who keeps entering the cabin way)



an unquenchable thirst for knowledge of game creation!!!
Rampage
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Posted: 10th Nov 2010 07:06
Whats the secret -_-


Eidos!
Le Shorte
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Posted: 13th Nov 2010 02:15
Quote: "Whats the secret -_-"

We've kept it secret fo' months. We're not telling now XD

I do private FPSC scripting- email for more details.
science boy
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Posted: 19th Nov 2010 16:39
yep you wont get a secret out of them, i have tried got hints but not sure they are honest hints and so i will just guess and keep shtumm so i dont ruin it or sound like a crazed person with nothing to do.

@ budokaiman.

any hint on when ya gonna drop the none secret update on us buddy?

also how is it all going?

@ le shorte
did your full area work as you said it did? and is there a conspiracy to keep old science boy out of the updates and i am the only one with a small area? and everyone is enjoying the super success of budos mystic area edition?


just kidding...................or am i!

anyway just wanting an update or info on the latest developments. in between all this i have moved house, 2 week hols, sorted out my gcard problem added blue leds to my comp etc.

sb

an unquenchable thirst for knowledge of game creation!!!
Le Shorte
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Posted: 20th Nov 2010 16:31
Well, the area is still small, but the grid is HUGE. Once Budo fixes the problem, you'll be able to build levels on the scale of something near CoD1.

I do private FPSC scripting- email for more details.
budokaiman
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Posted: 20th Nov 2010 19:02
I'd love to have the area fixed by now. In the past two weeks, I've had about an hour to actually work on the mod, as I have been very busy. I got a little bit done, but then DBP was having compiling errors (at least it wasn't source code errors). I'll be working on the mod when I can, but for now I have a lot of other things to get done. It's too bad that I can't just pause real life and get the update done. Once I do get the map not crashing, I'll just upload it here as a public beta, to make sure that it works smoothly.


Mystic-Mod: Putting the fear back into sliced bread since 4th May 2010
science boy
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Posted: 21st Nov 2010 12:16
i toatally understand budokaiman.
and was not having a go just saying where i had been and reason not been around, and why, but i can tell you i need a break from it all here and there and can as i said understand.



an unquenchable thirst for knowledge of game creation!!!
nathan 24
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Posted: 23rd Nov 2010 20:54
Great work!

Just wondering im it will be out before christmas(christmas present!)

Thanks
Nathan
nathan 24
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Posted: 23rd Nov 2010 20:55
Great work!

Just wondering if it will be out before christmas(christmas present!)

Thanks
Nathan
i love zombies
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Posted: 27th Nov 2010 23:45
I hope there is a player reflection in waters, i'm fed up of looking down and seeing a black circle, it ruins the illusion of the game, im not suggesting full RPG elements, but a Optional Weapon Organising system like Deus Ex wouldn't be bad.
Still the mod is awesome, and i hope the new update improves it even more =D
TheConnorian
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Posted: 28th Nov 2010 22:48
could you upgrade the multiplayer so that you can have explosives and team deathmatch (like project blue), it just seems that mystic is very single player oriented while having the potential to be an amazing multiplayer mod, also maybe a class system but mainly the first two. sorry if this sounds like a complaint its more of a suggestion.
TheConnorian
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Posted: 30th Nov 2010 01:51
O and by the way im planning to get FPSC (either X9 or X10) for Christmas and the way it looks I'll be getting X9 with project blue when i really want X10 with an upgraded Mystic.
budokaiman
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Posted: 30th Nov 2010 22:46 Edited at: 30th Nov 2010 22:46
Sorry for late response, I haven't had much time to get on.

Quote: "I hope there is a player reflection in waters, i'm fed up of looking down and seeing a black circle, it ruins the illusion of the game, "

Never noticed that, I'll give it a look.

Quote: "could you upgrade the multiplayer so that you can have explosives and team deathmatch (like project blue), it just seems that mystic is very single player oriented while having the potential to be an amazing multiplayer mod, also maybe a class system but mainly the first two. sorry if this sounds like a complaint its more of a suggestion."

Don't worry, it read only positively. I'll only say that anything is possible, and that adding in what you have suggested isn't entirely unlikely to happen.


Mystic-Mod: Putting the fear back into sliced bread since 4th May 2010
TheConnorian
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Posted: 30th Nov 2010 23:29
ok thanks i look forwards to a bright new horizon of epic games!

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